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Kyle C

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A member registered Dec 06, 2022 · View creator page →

Recent community posts

Haha! that was fun! 10/13 aint too shabby. The comic-style blue-haired lady almost got me and the last three really got me good.

I really enjoy the ambiance set by the nature sounds. When I started there was a treasure almost right where I spawned, and it was almost occluded by the treasure shop. At first, I thought the treasure shop was registering on my detector.

Kudos on the UI that shows when you should dig. I will say that I didn't realize there was a state beyond boiling because the detector bar was full. I would change that so there is some space in the bar indicating to the user that they haven't fully closed in on the treasure.

Feeling good all around! Excited to see things develop and very excited for when I can cruise in one of them golf carts lol!

This game feels like a love letter and I am here for it. I enjoyed the flow of the story and appreciate how it nails the cozy aspect of the Jam. I did see a repeated block of text in one of Mia's internal monologues about halfway through. I also think adding a subtle crackling fire would up the cozy factor as well. Great job to everyone who worked on this!

I’ve just started learning to work with Unity and have relatively little experience coding. I’m great at taking direction and am quite resourceful.  Give me a task to complete and I’ll do my best to get it done. Hit me up!

Having the UFO slowdown while carrying bricks was a good touch. Made me think about how far away I wanted to have them while I was building my cities. I agree with the comment from another user about having the UFO snap to the grid. I had some moments where I dropped people off in the wrong square.

Also was unsure of where the barbarians were going to attack. It seems like they would start attacking the pyramid at the first opportunity, but they would move past the corners so they could attack from a specific square. Seems counterintuitive to an enemy AI.

Overall I enjoyed the hustle this game required. It kept my head on a swivel with it's fun and fast-paced play.