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Bonsai-Games

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A member registered Aug 04, 2022 · View creator page →

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Nice game, unfortunately too much depends on luck... and I strongly believe that getting to $20M is just a lucky shot. I spend some time building spreadsheets and analyzing strategies and came out with few conclusions I'd like to share.

I've took a median price over few games, and from there I've calculated where are the best buy/sell price spots taking into account that you pay 15% of tax and you want another 15% of your trade margin as minimum. So table sums up list of commods, sample name (that changes each game), max buy price, median price, min sell price:

#Mid PriceBuy MaxSell Min
1150127172
2200170230
3250212287
4325276373
5450382517
6600510690
7750637862
811009351265
9150012751725
10220018702530

Following these prices guidelines will get you solid results usually in Few millions. Rest is luck, as some events can suddenly triple your account, or turn it to zero.

(Remark - I've check also the distributions of prices vs the the originating planets and the stocks size so it really does not matter to which planet you are flying next, it does not matter for the the stock sizes or has no  real impact on the prices - saddly).

Anyways, Each planet Entire market total value is max $1M - $1.5M so really hard to get your truck to be full of goodies get to value of $20M w/o any extra ordinary event. 

When you suddenly after lucky event get in few $M in cash usually you can buy out entire planet one after another and then the game balance suffers horribly... the strategy then turns into buy all everywhere, don't sell anything, fly around and keep fingers crossed for next high price event to fire so you can sell commod for couple $K a piece, then buy all again and repeat.

I dislike that randomness to be honest. Anyways, had some fun on figuring this out... cheers!

Interesting idea. When it shirked suggy on lvl3 and camera is so close its very hard to navigate through level. Jumping velocity changes are fine - good work! Some side surfaces are kind of rough and suggy often stucks in middle of the object when try to jump though it. 

I like the menu screen, the rain effect is nice. For the game I tried three times and I don't get it. I figured out I can spend energy for action, so I made a farm plots and put in strawberries, and few others. But when I release the wave of monsters they just passing by (even if the plan is grown) and nothing happens. Then I got it hit and die. Guess it needs some info how to play. Also I'm finding the font pretty difficult to read and missing some sounds or music during the game.

I like the graphics style and sense of humor, also the mission is great. Unfortunately got stuck in kitchen and cannot leave the room, clicked any clickable thing many times but still there. 
On the dialogues screen would be good to better indicate who is speaking, maybe the label COOPER on left and rest folks on right  side of screen, also label a bit more visible. The top gun reference is great xD 

I really like parallax and nice animations also music is relaxing, overall graphics has something in it. Although was a bit confused how to play it and what to do really. Picking area on map got me back to inventory book to chose ghost from empty list - don't know why.  Also harvested the plants and put in the seed an the nothing happens. No idea what is the 4th tool - maybe some hints beneath tools icons would be handy. 

Adorable, and sweet little mister Rocky :) Nice pixel art animations are the strongest part of this submission.

Aaargh, killed by Mashroom Satan! Like your game music and graphics style. Have a very good introduction to what is it about by that chat with the dwarf in the beginning. The movement  feels bit odd as to move far in one direction you need to mash the same button over again and screen jumps from tile to tile. Nice transitions between screens. No idea why fight has 'do nothing' option? also shortcuts in fight does not work for me.

I like the title screen graphics and drawn title. Why barista is having white eyes :) I expected to have some decision to make or dialogue to go though, but it was just skipping the screens and game ended.

I'd advise making character movement more interesting, jumping and falling is very linear movement and that feels odd. Also some background... and the levels feels very empty - vast spaces though with you just travel and nothing happens draining fun from the game. I also had difficulty in distinguishing what is collectible and what is enemy - need to just walk into it and see what happens. With blue thing to collect nothing happens so was confused what it is. Bad it lacks a background?  And why it has more than 100MB+ to download, are you using Tiles images to build levels or you level is just an enormous bitmap?

Interesting game, I like music and general look. Few things would need to be polished. For instance the enemy markers could be flying around and be always visible to screen, as it frustrating when you miss that there we some markers placed in area out of your screen. The bell should just 'ding' when clicked, I don't see a need to take bell into hand and click again to release the wave. Also I need to wait every time after placing a seeds for plants to grow ie.: I cant release the wave, and bell does not make them grow immediately, so game forces me to sit and wait till they pop up, then click a bell and again sit a wait till enemies walk over all the greenfield to start the fight. Enemies are cool, would be good if they have health bars and some attack animation. Maybe waves could go one after another w/o the unncessayy delays, the game would be more fun then. The tree is adorable :)

Looks nice and works smoothly, imo lacks info what the button actually do and what will be the effect, also no way to check units flying around what exactly they are, and what are they doing. Lack of some resources and health bars. I build 2nd base but only shadow appeared, no idea is that a bug or not.

If I could just read what's on the button labels ;) Also buttons looks exactly the same as the banners on left. No idea what's this is game about.