I'd advise making character movement more interesting, jumping and falling is very linear movement and that feels odd. Also some background... and the levels feels very empty - vast spaces though with you just travel and nothing happens draining fun from the game. I also had difficulty in distinguishing what is collectible and what is enemy - need to just walk into it and see what happens. With blue thing to collect nothing happens so was confused what it is. Bad it lacks a background? And why it has more than 100MB+ to download, are you using Tiles images to build levels or you level is just an enormous bitmap?
Thanks for the detailed feedback, its greatly appreciated as I love hear many perspectives! I agree I could've made a falling animation after the jump animation as that would probably bring some emotion to the movement. The game is called Hollow so I purposely made the background a white canvas while keeping the environment bare bones (black and white). Only after beating the game, the environment is filled with something the player and character desperately wants. I'm not sure I follow on the journey having nothing happening and the collectibles being hard to distinguish? The items you pick up all have color and are pretty big, where as the enemies are only black with a bit of red as shown with the spikes meaning danger. Also, the levels are progressed in difficulty by introducing new enemies and obstacles along your way in a gradual slope. I'm open to ways to improve this if I failed to communicate any of the concepts I mentioned. As for the download being 100MB+, I'm not sure why either as I only made 5 levels with auto tiling, maybe the tileset takes a lot of space? Again thanks for the feedback and I would love hear more thoughts on the matter
Hey, I liked this game. the gloomy pixel art and the music go well together. I love the concept of adding colors to the character while the player collect stuff. overall it's a very nice and well done game.
Glad you like the visuals and audio! I tried to have those tell the story instead of using dialogue as it can help the players feel more immerse in figuring out the lore. Thanks for playing the game!
Sweet, glad to hear the level designing was great as I spent so many hours trying to figure out when to introduce an enemy or how to design a room base on the past rooms difficulty. Thanks for playing!
It's easy enought to pass. The music good transmit the feel of the game. Will be cool if you add the easter egg if continue play after finish the game.
Ayyee happy to hear the game left a good experience! As for the easter egg, I don't know what you mean? Do you mean like easter eggs on other projects? For finishing the game, the menu does change entirely and the player full set is stayed when you click New Game.
It was a really fun platformer, and the character changing while you progress in the game was a really good idea.
Just a thing to add a bit of feedback. The attack buttons are a bit uncomfortable, the Q and E or J and K are better options to play with the WASD in my opinion (I noticed that you can use the mouse but it was when I finished the game haha).
Beware of that, it was a really good game. Great Job!!
Thanks for playing! Yeah Z and X was for the Arrow keys and the Mouse Left Click and Right click was for the WASD. I was thinking of using Q and E as well, but then it would have been weird having to present 3 different inputs for the same action. I chose the mouse options over the Q and E figuring it be more comfortable to play in, but I guess I failed to communicate that input properly. I appreciated the feedback
Comments
I'd advise making character movement more interesting, jumping and falling is very linear movement and that feels odd. Also some background... and the levels feels very empty - vast spaces though with you just travel and nothing happens draining fun from the game. I also had difficulty in distinguishing what is collectible and what is enemy - need to just walk into it and see what happens. With blue thing to collect nothing happens so was confused what it is. Bad it lacks a background? And why it has more than 100MB+ to download, are you using Tiles images to build levels or you level is just an enormous bitmap?
Thanks for the detailed feedback, its greatly appreciated as I love hear many perspectives! I agree I could've made a falling animation after the jump animation as that would probably bring some emotion to the movement. The game is called Hollow so I purposely made the background a white canvas while keeping the environment bare bones (black and white). Only after beating the game, the environment is filled with something the player and character desperately wants. I'm not sure I follow on the journey having nothing happening and the collectibles being hard to distinguish? The items you pick up all have color and are pretty big, where as the enemies are only black with a bit of red as shown with the spikes meaning danger. Also, the levels are progressed in difficulty by introducing new enemies and obstacles along your way in a gradual slope. I'm open to ways to improve this if I failed to communicate any of the concepts I mentioned. As for the download being 100MB+, I'm not sure why either as I only made 5 levels with auto tiling, maybe the tileset takes a lot of space? Again thanks for the feedback and I would love hear more thoughts on the matter
The reason it’s 1000+ mb is because of my music. It’s incredibly high quality :(
Hey, I liked this game. the gloomy pixel art and the music go well together. I love the concept of adding colors to the character while the player collect stuff. overall it's a very nice and well done game.
Glad you like the visuals and audio! I tried to have those tell the story instead of using dialogue as it can help the players feel more immerse in figuring out the lore. Thanks for playing the game!
The pace and progression were spot on. Just enough difficulty for me to proceed carefully, and when I finished, it felt complete. Wonderful game!
Sweet, glad to hear the level designing was great as I spent so many hours trying to figure out when to introduce an enemy or how to design a room base on the past rooms difficulty. Thanks for playing!
It's easy enought to pass. The music good transmit the feel of the game.
Will be cool if you add the easter egg if continue play after finish the game.
The game left a good experience.
Ayyee happy to hear the game left a good experience! As for the easter egg, I don't know what you mean? Do you mean like easter eggs on other projects? For finishing the game, the menu does change entirely and the player full set is stayed when you click New Game.
I mean add something fun when you click New Game.
It was a really fun platformer, and the character changing while you progress in the game was a really good idea.
Just a thing to add a bit of feedback. The attack buttons are a bit uncomfortable, the Q and E or J and K are better options to play with the WASD in my opinion (I noticed that you can use the mouse but it was when I finished the game haha).
Beware of that, it was a really good game. Great Job!!
Thanks for playing! Yeah Z and X was for the Arrow keys and the Mouse Left Click and Right click was for the WASD. I was thinking of using Q and E as well, but then it would have been weird having to present 3 different inputs for the same action. I chose the mouse options over the Q and E figuring it be more comfortable to play in, but I guess I failed to communicate that input properly. I appreciated the feedback
hahaha, I didn't even noticed that I can use arrows, ahahajasjas
This was a really fun platformer! I loved it. Great job.
Thanks for playing, glad it was a fun experience!
I really love how the character gradually change at every new item you get. Very nice game
Its the definitely the highlight of the game as it feels like you making sweet sweet progress. Thanks for playing!