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Bonpsi

79
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4
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95
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A member registered Jun 01, 2019 · View creator page →

Creator of

Recent community posts

That was really fun!

That was really cool!

That was really cool. I really like the surprising design of each tutorial level.

This google image link will give you the answer: Link

I don't think the scroll wheel works when your mouse is inside the game window. That's all I can think of that's happening.

I really want to tell you the answer to 17 because there's a very incredible coincidence about that specific puzzle and your comment.

Nice little tricky puzzle!

It's a pretty game, but I can't get the controls to work correctly. I can get the fish to move up when I hold the spacebar, but sometimes this doesn't work.

That was really pretty and genuinely fun to play.

Because the input of clicking and tapping is discrete, I wonder if it might work better to make the dial move in discrete ticks instead of being continuous.

I think this is a really neat mechanic, but I did struggle to keep track of what the player could interact with, without more key visuals. There is a pattern I know called a Bayer pattern that might work really well here to colour in the background with.

That was really neat!

Whoops Sorry.

That was neat!

That was really neat and the art is great. I guess the interesting question is what mechanics could be added to create more puzzles?

I like the idea of using momentum to move the chalk spaceship into the endgoal.

I think the physics should be tweaked a little as the ship is very slow, so it takes a long time before you know if a path is successful. You could also try adding a larger radial hitbox around the chalk to make it easier to pickup cheese.

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I really enjoyed this game. The mechanic is great and I really like how it takes a couple of levels for it to come together.

I think a good change would be to allow the player to test run tracks even if they're not fully complete. Also might want a content warning.

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Yeah I got it working :D, It just took a couple of refreshes.

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It took me couple of refreshes to get the Unity player running, not sure what caused that.

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I've found a bug: it looks like the Quit and Play button actions are the wrong way round. Quit starts the game and Play causes it to stop working.

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Thanks for spotting, that's now been fixed!

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"I am completely <???>" Look at the hat rack. This puzzle requires a slightly different form of thinking.

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Currently working towards a steam version.

すごい!

I'd love to put it on Steam, but I wouldn't want to without more content and cleaner art.

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Edit: Ok, I've fixed it as of 1.33+

There's appears to be a bug when migrating save files to the 1.32 version (Causing the undo function to be unresponsive). I will have a look into this.

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Unforunately I can't recover your save. Due to the poor way I was previously saving data, the deserializer just times out because there's to much to work through.

I've fixed how saving works now so it should work from the beginning, but if anyone is also experiencing this issue (And because the game's still a bit buggy), I've uploaded V1.31. This version has a dev command to toggle gravity, so you can skip puzzles you've already done. If anyone sends me a DM on Twitter, I can pass you the command.

Uh Oh. I'll have a look and see if I can recover your save.

Hey, I did a little bit of optimization and I think I've fixed the movement bug, so you should still be able to move even if there is stuttering. It should take a while to load in the first instance, but if you pressed undo once and save the game by quitting, it should load much faster from then on. Hopefully the new download improves performance.

Hey, I believe I've fixed the problem with the movement bug. If you want you can try the new download (1.24), does this allow you to move now?

Hi, I believe I've fixed this problem with a new download, 1.24 above. Are you able to move freely now?

Hi, I believe I've fixed this problem with the new version of the game. Just download the new version (1.24). Does this fix it?

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Hi everyone. The movement problem has been fixed and I've made a few optimizations! Your character should no longer get stuck at the beginning of the game and the frame stuttering should be reduced. The new download is zipped above, V1.30.

It is very poorly optimised and I think that's the problem most people are experiencing (Which sucks). I'm going to try make some tweaks to improve the performance.

Please enjoy the magic carpet responsibly.

Hi, I'll see if I can fix this over the weekend.  I have no idea what's causing this and why it's effecting so many people.

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Edit: Fixed as of V1.24+

Hi Everyone, there is a major problem with the game at the moment as a lot of people can only move the character once before stopping completely. I'll try to see if I can fix this during this weekend.

Hi. You should only need to unzip the download and run the SNAPto application inside. No need to install anything.

My only other suggestion would be to try running on the lowest settings. I don't have a diagnostics tool in the game unfortunately, so I can't check what might be causing it.

Hi. If you try reloading the game or your save does it let you move again, or is this happening every time you leave the tent?

Thank you!

Is that... Evangelion?

This is really neat game with great sound too. I like that it's too games in one, avoid and collecting mines at the same time. The only thing I'd change is make the mines and the players brighter, or make the background a little darker to make it easier to tell apart.