Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Stefan Bonnermann

40
Posts
5
Followers
23
Following
A member registered Aug 06, 2019 · View creator page →

Creator of

Recent community posts

Fun, addictive, tight controls & extremely polished. Certainly one of the best of the jam!

Lovely incremental game, good progression speed and good sensory feedback with lots of interesting visual things happening. The ever growing cacophony with the trains hitting the stations got a bit much in the end though :)

Like those old mini golf games but with more voltage, love it! Timing on the mid air direction changes was pretty tight, last level took me quite a few attempts. Looks lovely too. Well done!

Great idea, and great technical implementation, the looping and beat matching works flawlessly. Would like to this fleshed out more!

Nearly quit early because it seemed a little simplistic, then shit got weird. I like it, good job!

Love everything about this, the puzzle gameplay, the art, the little stories! One of the top games I played this jam so far, and definitely one I will continue playing and I’d like to see fleshed out more after the jam!

Wonderfully weird, and highly addictive. Physics work just right, posing a challenge without being rage-inducing. Slapping the ball away is weirdly satisfying. Love it!

Level 3 can go straight to hell. I apparently have no multi tasking ability whatsoever. Nice idea and implementation though! :)

Nice concept! Kinda tower defense-y, but like you control both sides? Well executed too. Haven’t got a grip yet on how to do well, but will try some more. Good job!

Thank you very much for the feedback and kind words! I shamefully forgot to enable looping for the music, pressing M brings it back though :p

“It is like Tron had a baby with a lasso.” - gatorsoup

You mind if I add this to the game’s description as a pull quote? :)

Thank you so much, loved your game as well! Will definitely do a score board in a post jam version, still thinking about power ups.

Thanks for the feedback, will do some more testing for edge cases like this for a post jam version.

Thanks!

Nice little programming puzzler, well polished. Love the relaxing music. Not too difficult, but good progression across levels. The robot really could move faster though :p

Love a good time loop game, will return to this after the rating period to explore all paths. The artwork is amazing! My favorite of the jam so far.

Very nice implementation of the theme, love it!

Nice little puzzle game, well done!

Nice concept, love the style. Well done!

Thanks GoobyDev! A more flashy display of scoring was the number one thing I still wanted to do because it feels essential in this type of game, but had to cut it in the end for time. Probably will do a post-jam version just for that :)

Thanks Meme, loved your execution of the idea as well!

Love it, same idea as mine of encircling enemies, but the 3rd person 3D perspective gives it a very different feel. Way more stylish too :) And devilishly difficult. One thing I would’ve liked is some sort of feedback of when the loop is closed and can actually kill enemies.

Thanks for the kind words Zachary, loved Shredmill!

Great idea to have your actions in one loop alter the environment and influence subsequent loop. Incredibly well executed and polished too. Only issue I had that the contrast between damaged ground and holes was a bit low on my setup.

Thank you!

Nice job, thanks for playing!

Thanks for playing my game on stream Gaby, glad you enjoyed it! Sorry I couldn’t be there live and chat with you, fell asleep after submitting due to post-jam exhaustion :) You did reach the final screen (“DIE DIE DIE”), which is supposed to be kind of a kill screen. If you were to clear it though the game ends after that.

Thank you!

Great gameplay loop, gorgeous artwork! First boss was a show stopper for me, but I will try again :) Could use a bit of tutorialization or informational tooltips, some systems weren’t immediately intuitive.

Incremental game with spatial considerations to make, great idea! Got up to the logistics unlocks and enjoyed it very much so far, will definitively play more of it. Love the art style. Moving buildings around without refunding them first would be nice.

It’s so pretty!

Best game I’ve played in the jam yet, tremendous fun, perfect fit for the theme and I love the style. Would gladly pay for an expanded version of this!

Thank you! Yeah the pathfinding is really basic at the moment, I will work on that in post jam versions. If the entrance spawns next to the exit you can remove the corridor between them by clicking on it, so you can build another, longer path.

The idea was to have only one shot kinda like a reverse roguelike, when the player quits he’s gone for good. But losing all your hard work building the dungeon really is a bit much :) When I update the game there will be alternate game modes that allow you to continue.

Feels very polished and I love the concept!

Kinda like a reverse programming game, you provide the input for an existing program to run correctly. Love it!

Thought about using more meters but kept it to the single mood meter for the jam version so I could deliver before the deadline :) Will update after the jam is over and see where this goes. Thanks for the feedback!

Love it! The game loop of quick restarts and perfecting your movement to “clear out” the rooms reminded me of Hotline Miami of all things. But with a cute doggo yearning for pets. A+

I have a few ideas for more more items, traps etc. and will update the game after the jam is over. Thanks for the feedback!

Yeah I couldn’t implement all the rating systems I had in mind because I ran out of time, and this was one of them. I’ll keep working on it and release an update after the jam is over. Thanks for the feedback!

Sounds like a great idea for an alternate game mode! Thanks for the feedback!