Yo is this still going on?
Recent community posts
This game is great, and I will go over the parts of why it's great. It provides a unique movement system, which opens up a lot of puzzle opportunities. It provides a good flow of momentum, which can influence speedrunning or just having fun. This can be shown in the level that introduces the balls because I was able to drop down to the spikes and it allowed a quicker way to end the level. The graphics are detailed, but also simplistic, which allows for less eye strain, and being able to focus on the gameplay itself. Finally, the sound design is really great, and the gimmicks, aka the moving walls, falling spikes, and balls, which would give the game a 5/5. Another well make game from mmatt_ugh.
Edit: I speedran it, and got a time of 2 minutes and 37 seconds. Really fun game!
Bullet Canister is OP man. Since reloading is turned off, even when it says the bullet canister is empty, I still shoot when using something like the burst triggers. So, if I were to take 5 burst and combine it with quad shot, it quickly becomes insanely overpowered. Now, take this and combine it with faster fire rate, and it becomes better. But drunken mag and grip make this better because it adds to the shot count. And finally, add the bullets that follow your curser as well as accuracy upgrades, if you switch them out for the drunken mag and grip, you can just hold your mouse in the middle of the screen and keep shooting, letting the bullets fill one area, and when it's enough, use them all to insta kill a boss. It may be less practical, but is more cool.
Idea for new weapon type: Scope
Purpose: Some could have accuracy increases, or some could allow bullets to move towards enemies, (or my personal favorite,) there could be a kind where the scope would allow you to see where an enemies attacks are gonna go or where the enemy will move, (would be very helpful for the magician boss.)
New weapon idea:
Weapon Type: Bullet
Name: Loose Change
How it works: Get more money for killing enemies, have max coin count increased (from 100 to 200 or 150), and use money as bullets. They do slightly more damage and the gun doesn't need to reload.
(Just an idea)