Good game! We create games too!
bondayvin
Creator of
Recent community posts
Hi everyone!
I’m working on a dark first-person multiplayer dice game built around bluffing, risk, deception, and reading the people sitting across the table from you.
You enter a candlelit room, take your seat at the table, receive your dice — and the game begins.
But rolling well isn't enough.
You have to decide when to tell the truth, when to bluff, when to challenge another player, and when to take a dangerous risk.
🎲 What the game is about
• First-person 3D dice gameplay
• Bluffing and psychological mind games
• Multiplayer matches around one table
• Physics-based dice rolls
• Dark atmospheric environment
• Different opponents and personalities
• Risk/reward decisions
• Unexpected rules and modifiers
• Short, tense and replayable matches
I want every round to create those moments where everyone at the table goes quiet because nobody knows whether the player across from them is telling the truth.
The visual style is intentionally dark and intimate: one table, candlelight, dice, suspicious opponents and nowhere to hide.
The game is still being developed, and I'm actively improving the atmosphere, animations, characters, sounds, dice physics and gameplay systems.
I’d really like feedback from other players and developers.
What would make a game like this keep you playing for “just one more round”?
🎮 Play the demo:
https://bondayvin.itch.io/devils-dice-last-game
Thanks for checking it out!
