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A member registered Jan 27, 2019

Recent community posts

I understand the issue however I feel like since Game Maker (by default) names all layers the same, I think the "correct" way to handle this would be to create multiple layers with the same name at different layers. (Maybe if this is not possible I would even go as far as to have a prefix or suffix after the layer name (e.g.: _roomname or _depthvalue). This would be far more convenient than to rename all the layers. I feel like it's not "good" game design to access the layers by name anyways. Far more often you want to have different depth values. Who renames their "Instances" layer in every room for different depth?

Thank you for looking into the issue :)

Any update on the issue?

I sent you an email with a video and a project file :)

There are no rooms overlaying each other in my game in fact the base room is totally empty. In room editor (before using GMRoomPack) my tileset depth is 300 and instance depth is 200 however tiles overdraw instances in some cases. Depth is not changed in code or something and it works when I load the room without GMRoomPack. Also in my GMROOMPack.args.txt file I have saved:


But running this "GMRoomPack.exe C:/Programming/GM/Platformer/rooms C:/Programming/GM/Platformer/scripts/rooms/rooms.gml " in a command line or bat file just gives me the base GMRoomPack interactive output just like when running the exe without parameters.

Another thing is that .yymp extension packages can no longer be drag and dropped or in any way imported into GMS IDE v.2.2.x. So I had to rename it to .zip and import it that way.

I have an issue where my tileset and object layers somtimes get loaded with wrong depth and as such overlay with things they shouldn't. Using latest Version of this extension and GMS 2.