Haha thank you so much for your support!
Team Boke
Creator of
Recent community posts
https://x.com/ABLocalization/status/1801781657118384316?t=LVFlKvgfPKOU3sBckGqiDg...
Here is a Chinese fan translation of the game up to V 0.13 from Team Aurora
That is a bit difficult to answer:
1. By default the player character's appearance is nowhere close to anyone's actual build. The protag is a muscular, large canine person.
2. The protag's personality is kept as neutral as possible resulting in many choices being offered to players so they can better feel like they are the protag.
3. I guess in the end the decision is up to the player. Do you and can you see this protag as an extension of yourself, or maybe 50-50, or are they a totally different character.
The POV was thought about in the development phase of the demo. It came down to a few factors:
1. The writer's experience was writing in the second person.
2. The use of "I" at the point of planning the writer thought it might cause a disconnect, as it implies the character is the player, but the character does not talk or choose things the same way as the character, so it didn't feel suitable.
3. Then there was the option to go third person which at the time felt like it was against the goal of having the player feel like they are int he adventure, but recent reception seem to indicate people don't mind a third person perspective, but it's too late to change now.
4. That's why second person was chosen as the middle ground of not too immersive and not too little immersion.