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bokchoy22boy

13
Posts
A member registered May 05, 2019 · View creator page →

Creator of

Recent community posts

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Well put together! I enjoyed the sounds, and the office is organized well. I think it would be nice if the string attaches where the player is rather than always being in the middle of the word. It would help the user be more strategic in the 1st phase. Keep up the good work!

happy holidays!

Hey Kalistaja! Thanks for playing, yea maybe I can make a twist on it sometime in the future. I would love to spend more time crafting levels, because I think thats where the true fun of the mechanic shines.

Yea I really wish I had more time to add cutscenes for the story, but I just got so stuck fixing the vision cones for the goblins. I think next time I'm gonna try pathfinding nodes instead of worrying too much about vision cones. Thanks for playing RieBi!

I really love the art of this game, super simple, but polished looking. Also the storybook at the beginning was super cool. Good job!

Hey Pete! yea I wish I added some more sounds to the game, but in the spirit of game jams, I did them mostly last minute ;). Thanks for playing!

Pablo Escobar.

It was a fun little arcade game, I enjoyed the music. I think one feature that would have been nice is a deadzone in the center where the nakki would just stand still. Good job!

Super fun game to play, Probably played it longer than i should have lol.

Super fun, It reminds of a game I used to play on the iphone. I wish there were more levels :).

Thanks for checking it out Lauiss! Next time I'll try to have a template for the main menu and settings so I don't have to spend so much time making it :D.

Hey Lauiss! While I was playing the game, I took notice to the graphical effects you used, and especially the rain I thought looked cool. However, I had a pretty hard time finding any stars, and in the time I played I never managed to run in to the fireflies. If I had any suggestions, maybe try making the map a little bit more condensed? Also for some reason the english version of the cutscene wasn't working so I couldn't fully enjoy it. 

Hey Andrew, Thanks for the feedback! Yea I went back and forth on the idea of manual jumping, but I think you are right. When I originally decided to let the player decide when the goblins jumped, I thought it would be nice if the player had another thing to do. After I was working on the last few levels though, the jumping mechanic definitely felt gimmicky.