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Bogledowdee

4
Posts
A member registered Aug 09, 2025

Recent community posts

Game concept is a fun idea, execution does need work.

Several issues in current build with enemies getting stuck on building spots; cherries seem okay about it, but blueberries can get stuck on buildings even if they aren't created.  I also saw a blueberry standing on top of a cherry, not sure if that's intended or not.  The real issue is that this seems to have happened to the boss, which made him a free win.

The main strategy feature that needs to be figured out is directing units in some capacity.  Since they just wander, a lot of times you have to stop and fight on your own to get to other resources.

Blueberries hit stun on you is also rather bad; it's very easy for 2 of them to chain kill you with no way around it.  There also seems to be a bug where getting hit by them doesn't stop your input; you'll keep running at them even if you release the controller.

I had to ask Blooms about several things gameplay-wise to figure out what I was doing, so a little more help or grace on the intended loop is definitely in order.

I like this and want to see what it can become.

OldYeller42 covered a lot of the issues with this game.  It's a fun game concept to play, definitely feels strategic but not solvable which is a good place to be.

Presentation polish aside, I will have to agree that the biggest flaw in the current build is that nothing in the game tracks how many dynamite you've collected; I've played several rounds where I ended up on the victory cutscene without ever actually seeing a dynamite on the map.

I definitely had fun with this despite this; it's a fun little game with potential.

Turn on hard mode by setting Radio volume to 0%  :V

Since apparently we're competing to some degree, I'll post my times
One: 1.78  (v1.1.3)
Two: 3.12  (v1.1.3)
Three: 15.58  (v1.1.3)
Four: 19.8  (v1.1.3)

Completion: 21:40 (I think this was on v1.1.2)