Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game concept is a fun idea, execution does need work.

Several issues in current build with enemies getting stuck on building spots; cherries seem okay about it, but blueberries can get stuck on buildings even if they aren't created.  I also saw a blueberry standing on top of a cherry, not sure if that's intended or not.  The real issue is that this seems to have happened to the boss, which made him a free win.

The main strategy feature that needs to be figured out is directing units in some capacity.  Since they just wander, a lot of times you have to stop and fight on your own to get to other resources.

Blueberries hit stun on you is also rather bad; it's very easy for 2 of them to chain kill you with no way around it.  There also seems to be a bug where getting hit by them doesn't stop your input; you'll keep running at them even if you release the controller.

I had to ask Blooms about several things gameplay-wise to figure out what I was doing, so a little more help or grace on the intended loop is definitely in order.

I like this and want to see what it can become.