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bodysuitFriend

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A member registered Dec 14, 2015 · View creator page →

Creator of

Recent community posts

The Challenge difficulty is absolutely cheating.

Amazing, thank you so much for making this game. I finally understood how this game plays.

It's incredible how complex this game considering it was one of the earliest board games made.

I'd love to play something like this before going to bed

I was super confused playing this, I had to use excel sheet to mark down the colors to realize the misconceptions about colors overriding or door panel overriding. This game was fun once figured out but it did gave me some misconceptions that ran me in circles

Hint / Solution:

There are 4 colors associated with each symbol.
The remaining 4 colors are just distractions. 

There is no concept of a color overriding another color, all colors are equal. 4 colors are valid, the other 4 are just distractions to mislead you.

There is no concept of door frame overriding door panel. The door is simply saying, there are 2 colors to help you guess what's the object behind the door.

Very nice

artistic

amazing

Instantly reminds me of The Long Dark

thought I found an infinite money glitch but nah, cant toss them back in the back

Fantastic game

Really fun

Thank you, thought I was missing something

One of the best games I've ever played.

I got to the first torch, any advice from there? And can you talk about what was your inspiration for this game, I really like the idea of having to analyze every nook and crannies, to get that tiny little edge to progress. The premise of game makes this one of the most memorable games I've played recently.

Thank you so much, I was stuck and getting irritated

interesting control

Great work

Thank you ParkerAllen! I spent a lot of time working on the movement and weapon swap system, but struggled on designing a type of gameplay that works with it, so I went with the easy way out of a top down shooter, but then I ran out of time so I made a balloon popping game. 

Hey Thanks Sepi, it means a lot coming from you. I tend to get carried away on designing little details but struggle on how to build a mechanic into bigger gameplay and making full levels. I'm kinda lost on what to do with this, I think I'll step away from  it and make a few idle games or something so I can understand how to design loops and larger systems. Thanks for taking the time to respond and sharing your advice.

Thank you SinigangShake! :)

Thank you Ashkman! Good feedback on the instructions!

UI and character art are really nice

The intro animation is supremely nice

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Great character art and menu effect

Stunning artwork and very well executed

Best premise, also the scrolling ground is very original

The flashing death animation is amazing

Neon Matrix community · Created a new topic Nice work

The camera angle and falling speed made this runner pretty special

The  ET's animations were really nice, very cool atmosphere

Love the cute dance moves, great job on the art and original gameplay

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Loved it, the curved level design made this pretty special. 

The range of UI animations are impressive

Why hasn't anyone thought of making a 3rd person maze game? This was really fun. On Level 2 I get to use the camera glitch to see the exit through the wall. Level 3's exit was very cleverly designed!

The car handling and level layout are very well done, feels very convincing

I love the neon logo and rotating overlay

I definitely didn't saw a trivia game coming, this was pretty special. There is something surreal with the setting of being forced to answer questions before very large doors

I'm glad I liked  it too

You absolutely nailed the lighting and the discoball! That's the most legic discoball