Thank you so much for submitting BalloomPoppingParty to our game jam. This was a very elegant looking game. The three different color types that all each were unique and well implemented.It was a joy to see this be created from the ground up and you did an amazing job on this. The music was a great choice, as was the rotating score / floor. This was one of my favorite to play. Hope 2628 shows you the love I felt for it.
We hope to see you next month for # 2. Thank you for this beautiful piece of art
This is so fun to control! I spend a lot of time playing around, and the sound of the bubbles makes it even better! If you are planning to keep working on this maybe you can do a "reach x amount of points before time runs out" and make it more and more difficult so there is a way to loose. I loved the mechanics, very nice game!
Hey Thanks Sepi, it means a lot coming from you. I tend to get carried away on designing little details but struggle on how to build a mechanic into bigger gameplay and making full levels. I'm kinda lost on what to do with this, I think I'll step away from it and make a few idle games or something so I can understand how to design loops and larger systems. Thanks for taking the time to respond and sharing your advice.
Comments
Thank you so much for submitting BalloomPoppingParty to our game jam. This was a very elegant looking game. The three different color types that all each were unique and well implemented.It was a joy to see this be created from the ground up and you did an amazing job on this. The music was a great choice, as was the rotating score / floor. This was one of my favorite to play. Hope 2628 shows you the love I felt for it.
We hope to see you next month for # 2. Thank you for this beautiful piece of art
This is so fun to control! I spend a lot of time playing around, and the sound of the bubbles makes it even better! If you are planning to keep working on this maybe you can do a "reach x amount of points before time runs out" and make it more and more difficult so there is a way to loose. I loved the mechanics, very nice game!
Hey Thanks Sepi, it means a lot coming from you. I tend to get carried away on designing little details but struggle on how to build a mechanic into bigger gameplay and making full levels. I'm kinda lost on what to do with this, I think I'll step away from it and make a few idle games or something so I can understand how to design loops and larger systems. Thanks for taking the time to respond and sharing your advice.