I appreciate you showing your first efforts here. I'm a big fan of NueDeck and love seeing your progress as a developer. Thanks for keeping your original efforts up! This also helps me relay to gamedev students how unimportant where they are right now is compared with their dedication, time commitment, and vision for where they want to be.
bobbyreed
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You might check out some of their assets. I haven't tried the visual scripting options but they have a few: https://godotengine.org/asset-library/asset?category=&godot_version=&sort=update...
I have used Unity for past projects and Kliknplay was my jam as a kid. Godot reminds me of the joy I had in klik'n'play without the bloaty complexity of Unity. Don't get me wrong, Unity is still my go to for VR development and I do appreciate its expansiveness. But I have fun and focus on creativity when I work in Godot.
I'm actually running a semester-long competition using Godot at the University of Oklahoma Libraries. Dicey Dungeons is a favorite of our student body right now, so they were pretty dang thrilled to see you offer this this weekend. @Terry if you happened to want to zoom in with a bunch of undergrads some random Wednesday at 3:30 between 9/15 and 12/8, please let me know what steps I could take to make that happen.