Thanks for the play. Yes the placing multiple objects within the same cell was a known issue at time of build. However, the can't destroy is a little odd. Could there by chance have multiple belts on the same cell or can you give me the step to reproduce this issue?
BMasonJ13
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Good idea here! The game works and it feels much more like a game than mine does! That said a few things I few tweaks I might recommend:
When you begin the game an enemy spawns on top of you immediately. Kinda feels off you know?
Power-ups would be a sweet addition like health packs dropping randomly or chance of dropping upon killing an object.
I thought the sprites were well done and I really like the damage state.
I see that you built this on Unity. Did you use UI Toolkit? If so, how did you manage to get the UI to scale correctly? I was having all sorts of issues with that on mine.
Thanks for the play! What were the bugs you encountered? I'm aware of two that I didn't have time to address: Rotation of actual belt being different than the placeholder belt on placement. This one was weird because it only happened occasionally for me. The second being stacking conveyors on the same spot of the grid which probably could've been fixed.
To add to VOiDs response about movement, try adding a constant force while movement inputs are being pressed and applying some linear drag when no movement inputs are being pressed or when a change in direction happens. Should result in "tighter" controls. Overall very well done.
Some more challenges you could tackle:
Adding some sort of dust particle when changing direction
Adding a reload system; Make the character slower when he is in a reloading state.
Health Bar for player
Blood particles that overlay on the ground and stay for some permanence
Have zombies "know of each other" so they don't stack up and avoid each other. This would result in a horde-looking effect.
All in all, the game is very nice and you still have 30 days!!





