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BMasonJ13

30
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A member registered Jul 22, 2018 · View creator page →

Creator of

Recent community posts

Thanks for the play. Yes the placing multiple objects within the same cell was a known issue at time of build. However, the can't destroy is a little odd. Could there by chance have multiple belts on the same cell or can you give me the step to reproduce this issue?

Combat mechanics are very cool. I wish the UI just was open when you're in the fight state.

Good environment and art. The web build seems to have some UI errors though.

UI was a little messed up on my screen but other than that the game works! Maybe some refinement to the core game loop but other than that just keep building and getting better!

Good execution - I just wish either the player moved slower or the Camera FOV was bigger. Art was really good!

Really cool concept. Tetris but like in predetermined sequences for removal. 

Really nice concept.

The art was so good. The controls were kind of finicky but I figured it out. It was funny when I hit the bell and the woman who ordered a 2 scoop cup of ice cream saw her 5 scoops of unrequested ice cream flavors. Maybe that's why she wouldn't take it lol

Great game design. The sound cue to the objects is perfect. Also, thank you for letting number keys be usable such a nice convenience feature. Great loop really enjoyed it!

Good game. Really like the crowd that gathers and watches things. The picture animation was a nice touch lol. 

Good idea here! The game works and it feels much more like a game than mine does! That said a few things I few tweaks I might recommend:

When you begin the game an enemy spawns on top of you immediately. Kinda feels off you know?

Power-ups would be a sweet addition like health packs dropping randomly or chance of dropping upon killing an object.

I thought the sprites were well done and I really like the damage state.

I see that you built this on Unity. Did you use UI Toolkit? If so, how did you manage to get the UI to scale correctly? I was having all sorts of issues with that on mine.

Thanks for the play! What were the bugs you encountered? I'm aware of two that I didn't have time to address: Rotation of actual belt being different than the placeholder  belt on placement. This one was weird because it only happened occasionally for me. The second being stacking conveyors on the same spot of the grid which probably could've been fixed.

Thanks for the response! I spent a bunch of time playing with shaders for the game then saw I had like an hour left which probably resulted in the jumping bugs and missing the quick fix to avoid wall sticking.


Thanks again! I'll check out your game!

Love it! Great Job!

Hey, I'm a programmer looking for a team. I don't really want the prize just want to work and complete something with a group. Discord: BMasonJ13#8740

Would love to join you as an extra programmer if that's okay? I have a lot of experience in Unity and would like to offer my skills. I don't want the prize I just want to build with a team.

To add to VOiDs response about movement, try adding a constant force while movement inputs are being pressed and applying some linear drag when no movement inputs are being pressed or when a change in direction happens. Should result in "tighter" controls. Overall very well done.

Some more challenges you could tackle:

Adding some sort of dust particle when changing direction

Adding a reload system; Make the character slower when he is in a reloading state.

Health Bar for player

Blood particles that overlay on the ground and stay for some permanence

Have zombies "know of each other" so they don't stack up and avoid each other. This would result in a horde-looking effect.

All in all, the game is very nice and you still have 30 days!!

I couldn’t get unity to save Audio Source data it was weird. I noticed this but couldn’t really fix it.

thank you so much… it made me cringe lol!

pain 😪

This could have been an arcade game in the '80s you absolutely nailed the theme. Great game!

Thanks, I let my roommate play it at he was just spamming the shoot button so I decided it should punish a little bit to spam! lol 

LOG JAM #002 community · Created a new topic Rules

what are the rules?

Thank you. I’ll add some sounds when I get off work and try to fix some bugs and put in a controls screen. It’s pretty bad but I learned a lot.

Thank you so much.

Thanks! Did you guys apply any shaders or use a rendered texture? Or was it all in a world space GUI?

Hey guys, this game is incredible. I’m very curious as to how you achieved this computer screen effect in Unity?