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Ben

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A member registered Jul 22, 2018 · View creator page →

Creator of

Recent community posts

Thanks for the response! I spent a bunch of time playing with shaders for the game then saw I had like an hour left which probably resulted in the jumping bugs and missing the quick fix to avoid wall sticking.


Thanks again! I'll check out your game!

Love it! Great Job!

Hey, I'm a programmer looking for a team. I don't really want the prize just want to work and complete something with a group. Discord: BMasonJ13#8740

Would love to join you as an extra programmer if that's okay? I have a lot of experience in Unity and would like to offer my skills. I don't want the prize I just want to build with a team.

To add to VOiDs response about movement, try adding a constant force while movement inputs are being pressed and applying some linear drag when no movement inputs are being pressed or when a change in direction happens. Should result in "tighter" controls. Overall very well done.

Some more challenges you could tackle:

Adding some sort of dust particle when changing direction

Adding a reload system; Make the character slower when he is in a reloading state.

Health Bar for player

Blood particles that overlay on the ground and stay for some permanence

Have zombies "know of each other" so they don't stack up and avoid each other. This would result in a horde-looking effect.

All in all, the game is very nice and you still have 30 days!!

I couldn’t get unity to save Audio Source data it was weird. I noticed this but couldn’t really fix it.

thank you so much… it made me cringe lol!

pain 😪

This could have been an arcade game in the '80s you absolutely nailed the theme. Great game!

Thanks, I let my roommate play it at he was just spamming the shoot button so I decided it should punish a little bit to spam! lol 

LOG JAM #002 community · Created a new topic Rules

what are the rules?

I suck at this game!!! Very nice though!

Thank you. I’ll add some sounds when I get off work and try to fix some bugs and put in a controls screen. It’s pretty bad but I learned a lot.

Thank you so much.

Thanks! Did you guys apply any shaders or use a rendered texture? Or was it all in a world space GUI?

Hey guys, this game is incredible. I’m very curious as to how you achieved this computer screen effect in Unity?