Hi, thanks for playing.
This game was made in Typescript with Phaser 3 framework
Hi, thanks for your reply
I tried your keyboard config, and y doesn't work too. And i know why now, the game use a system with a b x y l1 r1 r1 r2, and if you bind a key to x or y it doesn't work.
I tried an xbox controller, for the same reasons you can't bind to x y, For the axis, it finally worked but not at first try. I need to investigate a bit more ...
I will try to fix this bugs asap.
Thanks
Hi, thanks for your feedback.
You seems to have the same bugs sol1van had, so it's a copy paste...
Full screen: F11 key should works, the game app version runs chromium like Electron apps.
Options: when you rebind keys, you must use the enter key to save. You will hear a sound playing.
I don't know why the jump button don't work, did you have the same bug with the web version? Tell me more about your config plz so i can search a fix.
Hi, thanks for your feedback
Full screen: F11 key should works, the game app version runs chromium like Electron apps.
Options: when you rebind keys, you must use the enter key to save. You will hear a sound playing.
I don't know why the jump button don't work, did you have the same bug with the web version? Tell me more about your config plz so i can search a fix.
Hi, thanks :)
The windows version is an electron like app (nwjs) and use chromium, there is no tweak on the controller. Perhaps with a software like joytokey https://joytokey.net/en/