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HUHMIEL GAMES

81
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8
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40
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A member registered May 25, 2019 · View creator page →

Creator of

Recent community posts

Really Nice!! What's the licence ?

(1 edit)

Sorry, i forget to precise default controls:

WASD SPACE ENTER SHIFT Q E P

Try to change the sword key for a letter, this is not supposed to happen...sorry

Thanks, it's a old bug i already fixed, what keyboard key do you use for sword?

Haha, thanks for the video, it's quite fun to watch your gameplay and the comments (I kinda understand br). You seem to struggle with the axeman, I have to admit the hitbox is quite thin, due to the fact that the character is quite thin too. I will fix it.

Thanks, let me know about the bugs, i'll try to fix them.

Hi,

Acharis is a brand new redesign of Revenge of Acharis (made a few years ago for a jam). 

Help Acharis defeat the monsters in this open castle. 

Earn new weapons and abilities to reach other rooms, to finally face the final boss!


https://blunt76.itch.io/acharis 

Nice !!

Thanks :)

Thanks :)

Thanks :)

Thanks :)

Thanks :)

Phaser 3 with Typescript too.

I never heard about Excalibur, looks interesting, thanks.

Nice little game, i enjoyed it.

Graphics and gameplay are polished.

Well done!!

Same problem for my game, it worked in the past...something changed on itch.io...

Give me your impressions, so i can improve future verions of the game

Since the first prototype available here, i worked a lot on a real metroid like game based on this assets.

The player mechanics mimics super metroid.

Actually there's already 4 explorable zone: forest, lava, water and snow.

 All the player abilities are almost done but needs some fixes here and there.

 Some enemies are ready, others not yet implemented.

About bosses, the forest mini-boss is done. The lava and water bosses are almost done.

Available features:

  • wall jump
  • ball suit, ball suit bomb, ball suit jump, ball suit sonar
  • jump booster suit
  • speed booster suit
  • cling suit
  • dash, dash-shield
  • weapons: beam, machine gun, missiles, flame thrower, laser

Here's a few screenshots, stay tunned !!

Main menu themeForest zoneSnow zoneLava zone

Water zoneElevator

Hi,

Thanks for playing and gived your though.

This prototype is old, and doesn't use acceleration at all (i learned since). All the player mechanics are crap.

Art isn't mine, i'm not graphist. And the jumping vertical animation only have one frame :/,  i'll try to make some change to it.

But i will soon release a new version of this game, with better mechanics.

Hi, thanks for playing

It's already ingame, press p to pause and save everywhere

Hi,

The Unity assetstore ? No, i did get them on itch.io, mainly from ansimuz, and propably some others from various free ressources like opengameart

Thanks :)

I agree with you about the platforming controls. I made this prototype a while back, but i'm currently working on a new version of K438-B that already has the tricks you mentionned in the video, and this greatly improves the controls. Helpfull video!! There's another interesting trick you did not talk about, it's the gravity on top of a jump, lowering the gravity during few ms gives player time to handle the reception. But you probably already knows it, creators of celeste gives a lot of their tricks.

yeah, ansimuz assets are great. My jump isn't strange, the whole maniability is crap... Your screens looks promising, good luck and let me know when you have a playable version.

Ok, thanks

Hi, 

Nice enemies, can you give me the list of animations, idle, walk, attack etc...

Thanks

Hi and thanks for your feedback

I agree with the graphics ,they can greatly be improved as we don't have graphists in the team...we made the minimal to have a working prototype.

For the moving spikes, you have two way for curling the snake, zig zag and jumps...with a good jump timing and jumps it can be done. But i agree it is not the easiest part of the game, i think it's the more difficult and there is no more difficulties after.(almost the end)

And as you said the first room was easy, the second less, and that's the prurpose of the snake mechanics, simple things becomes harder once you grows. The game isn't probably well balanced, we worked one week only on the game. The main goal is to have feedbacks, and perhaps in the future make a complete game...

For the safe point heal, i agree with you. Only eggs heal the snake, and i didn't notice it wasn't enough.

Thanks for playing ;)

Thanks.

That's the whole snake mechanics purpose, the more longer the more vulnerable :)

Thanks :)

(1 edit)

Thanks, and yes the tail regrows :D

Thanks :)

Nice work, i like it!!

Thanks :)

Thanks :)

Thanks :)

Thanks :)

Thanks, glad you liked it

Thanks, just a prototype, lot of things can be improved

Thanks :)

Hi,

Tested it on Ubuntu Chromium:

- almost 1mn to load with a black screen, consider putting a progress bar

- no sounds the first time it launched, worked after that

(1 edit)

Hi and thanks for playing.

Yes i had many feedbacks about the dragon, so i added 2 platforms to help a bit. Less need for run and jump.

Next version available, and sorry for the late reply...