Nice little game, i enjoyed it.
Graphics and gameplay are polished.
Since the first prototype available here, i worked a lot on a real metroid like game based on this assets.
The player mechanics mimics super metroid.
Actually there's already 4 explorable zone: forest, lava, water and snow.
All the player abilities are almost done but needs some fixes here and there.
Some enemies are ready, others not yet implemented.
About bosses, the forest mini-boss is done. The lava and water bosses are almost done.
Here's a few screenshots, stay tunned !!
Thanks for playing and gived your though.
This prototype is old, and doesn't use acceleration at all (i learned since). All the player mechanics are crap.
Art isn't mine, i'm not graphist. And the jumping vertical animation only have one frame :/, i'll try to make some change to it.
But i will soon release a new version of this game, with better mechanics.
I agree with you about the platforming controls. I made this prototype a while back, but i'm currently working on a new version of K438-B that already has the tricks you mentionned in the video, and this greatly improves the controls. Helpfull video!! There's another interesting trick you did not talk about, it's the gravity on top of a jump, lowering the gravity during few ms gives player time to handle the reception. But you probably already knows it, creators of celeste gives a lot of their tricks.
Hi and thanks for your feedback
I agree with the graphics ,they can greatly be improved as we don't have graphists in the team...we made the minimal to have a working prototype.
For the moving spikes, you have two way for curling the snake, zig zag and jumps...with a good jump timing and jumps it can be done. But i agree it is not the easiest part of the game, i think it's the more difficult and there is no more difficulties after.(almost the end)
And as you said the first room was easy, the second less, and that's the prurpose of the snake mechanics, simple things becomes harder once you grows. The game isn't probably well balanced, we worked one week only on the game. The main goal is to have feedbacks, and perhaps in the future make a complete game...
For the safe point heal, i agree with you. Only eggs heal the snake, and i didn't notice it wasn't enough.
Thanks for playing ;)
Hi and thanks for playing.
Yes i had many feedbacks about the dragon, so i added 2 platforms to help a bit. Less need for run and jump.
Next version available, and sorry for the late reply...
Yes the final boss have a lot of hp, that's where spells are useful, particularly the third one.
Thanks for playing, i'll will try to adjust the hitboxes in the future, and fix a few bugs.
Hi Wizard and thanks
Yes it's a game i made quickly just to show some Phaser 3 features to a friend.
And yes, the dongeon use procedural generation, i use Phaser 3 and a plugin for the procedural part. It's a bit difficult to explain but if you're very curious you can see the source here https://github.com/BlunT76/MonsterCastle
Great work, i like the concept, but the maniability needs some time to get acustomed. I got the 2nd jump module but get stuck a few screens later where there is 2 moving platforms, vertical and horyzontal.
Thanks for the Linux version :)