Really Nice!! What's the licence ?
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Haha, thanks for the video, it's quite fun to watch your gameplay and the comments (I kinda understand br). You seem to struggle with the axeman, I have to admit the hitbox is quite thin, due to the fact that the character is quite thin too. I will fix it.
Since the first prototype available here, i worked a lot on a real metroid like game based on this assets.
The player mechanics mimics super metroid.
Actually there's already 4 explorable zone: forest, lava, water and snow.
All the player abilities are almost done but needs some fixes here and there.
Some enemies are ready, others not yet implemented.
About bosses, the forest mini-boss is done. The lava and water bosses are almost done.
- wall jump
- ball suit, ball suit bomb, ball suit jump, ball suit sonar
- jump booster suit
- speed booster suit
- cling suit
- dash, dash-shield
- weapons: beam, machine gun, missiles, flame thrower, laser
Here's a few screenshots, stay tunned !!
Thanks for playing and gived your though.
This prototype is old, and doesn't use acceleration at all (i learned since). All the player mechanics are crap.
Art isn't mine, i'm not graphist. And the jumping vertical animation only have one frame :/, i'll try to make some change to it.
But i will soon release a new version of this game, with better mechanics.
I agree with you about the platforming controls. I made this prototype a while back, but i'm currently working on a new version of K438-B that already has the tricks you mentionned in the video, and this greatly improves the controls. Helpfull video!! There's another interesting trick you did not talk about, it's the gravity on top of a jump, lowering the gravity during few ms gives player time to handle the reception. But you probably already knows it, creators of celeste gives a lot of their tricks.
Hi and thanks for your feedback
I agree with the graphics ,they can greatly be improved as we don't have graphists in the team...we made the minimal to have a working prototype.
For the moving spikes, you have two way for curling the snake, zig zag and jumps...with a good jump timing and jumps it can be done. But i agree it is not the easiest part of the game, i think it's the more difficult and there is no more difficulties after.(almost the end)
And as you said the first room was easy, the second less, and that's the prurpose of the snake mechanics, simple things becomes harder once you grows. The game isn't probably well balanced, we worked one week only on the game. The main goal is to have feedbacks, and perhaps in the future make a complete game...
For the safe point heal, i agree with you. Only eggs heal the snake, and i didn't notice it wasn't enough.
Thanks for playing ;)
Hi and thanks for playing.
Yes i had many feedbacks about the dragon, so i added 2 platforms to help a bit. Less need for run and jump.
Next version available, and sorry for the late reply...