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A member registered May 25, 2019 · View creator page →

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Nice little game, i enjoyed it.

Graphics and gameplay are polished.

Well done!!

Same problem for my game, it worked in the past...something changed on

Give me your impressions, so i can improve future verions of the game

Since the first prototype available here, i worked a lot on a real metroid like game based on this assets.

The player mechanics mimics super metroid.

Actually there's already 4 explorable zone: forest, lava, water and snow.

 All the player abilities are almost done but needs some fixes here and there.

 Some enemies are ready, others not yet implemented.

About bosses, the forest mini-boss is done. The lava and water bosses are almost done.

Available features:

  • wall jump
  • ball suit, ball suit bomb, ball suit jump, ball suit sonar
  • jump booster suit
  • speed booster suit
  • cling suit
  • dash, dash-shield
  • weapons: beam, machine gun, missiles, flame thrower, laser

Here's a few screenshots, stay tunned !!

Main menu themeForest zoneSnow zoneLava zone

Water zoneElevator


Thanks for playing and gived your though.

This prototype is old, and doesn't use acceleration at all (i learned since). All the player mechanics are crap.

Art isn't mine, i'm not graphist. And the jumping vertical animation only have one frame :/,  i'll try to make some change to it.

But i will soon release a new version of this game, with better mechanics.

Hi, thanks for playing

It's already ingame, press p to pause and save everywhere


The Unity assetstore ? No, i did get them on, mainly from ansimuz, and propably some others from various free ressources like opengameart

Thanks :)

I agree with you about the platforming controls. I made this prototype a while back, but i'm currently working on a new version of K438-B that already has the tricks you mentionned in the video, and this greatly improves the controls. Helpfull video!! There's another interesting trick you did not talk about, it's the gravity on top of a jump, lowering the gravity during few ms gives player time to handle the reception. But you probably already knows it, creators of celeste gives a lot of their tricks.

yeah, ansimuz assets are great. My jump isn't strange, the whole maniability is crap... Your screens looks promising, good luck and let me know when you have a playable version.

Ok, thanks


Nice enemies, can you give me the list of animations, idle, walk, attack etc...


Hi and thanks for your feedback

I agree with the graphics ,they can greatly be improved as we don't have graphists in the team...we made the minimal to have a working prototype.

For the moving spikes, you have two way for curling the snake, zig zag and jumps...with a good jump timing and jumps it can be done. But i agree it is not the easiest part of the game, i think it's the more difficult and there is no more difficulties after.(almost the end)

And as you said the first room was easy, the second less, and that's the prurpose of the snake mechanics, simple things becomes harder once you grows. The game isn't probably well balanced, we worked one week only on the game. The main goal is to have feedbacks, and perhaps in the future make a complete game...

For the safe point heal, i agree with you. Only eggs heal the snake, and i didn't notice it wasn't enough.

Thanks for playing ;)


That's the whole snake mechanics purpose, the more longer the more vulnerable :)

Thanks :)

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Thanks, and yes the tail regrows :D

Thanks :)

Nice work, i like it!!

Thanks :)

Thanks :)

Thanks :)

Thanks :)

Thanks, glad you liked it

Thanks, just a prototype, lot of things can be improved

Thanks :)


Tested it on Ubuntu Chromium:

- almost 1mn to load with a black screen, consider putting a progress bar

- no sounds the first time it launched, worked after that

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Hi and thanks for playing.

Yes i had many feedbacks about the dragon, so i added 2 platforms to help a bit. Less need for run and jump.

Next version available, and sorry for the late reply...


Not so hard, you just need to run and jump and don't let him goes near you :)

Thanks for playing


Yes the final boss have a lot of hp, that's where spells are useful, particularly the third one.

Thanks for playing, i'll will try to adjust the hitboxes in the future, and fix a few bugs.

Hi, and thanks for playing

To beat the dragon, run and jump, and don't let him go near you ;)

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Nice work!! Thank you :)

I used it on a little metroidvania as main character.

and credited you at the end of the game

Hi ansimuz, nice work as usual!!

Thanks a lot for all your work.

I made a little metroidvania with all your free Gothic Vania packs for a jam.

You can test it here:

Keep the good work :)

Hi Wizard and thanks

Yes it's a game i made quickly just to show some Phaser 3 features to a friend.

And yes, the dongeon use procedural generation, i use Phaser 3 and a plugin for the procedural part. It's a bit difficult to explain but if you're very curious you can see the source here


Thanks for this cool tileset, i really appreciate that there is characters, enemies with bosses, weapons etc. 
I did a little procedural dungeon, you can see it here:

Thanks :)

Thanks :)

Thanks :)

For the doors, i didn't spend enough time on the layout so there is many errors and illogic things, and bugs...

Thanks :)

Yes the "snake" boss is a bit hard, you must be patient to kill him, and keep an eye on life.

Great work, i liked the character's and  the enemies's animations !!

Thanks for the linux version :)


Great work, i like the concept, but the maniability needs some time to get acustomed. I got the 2nd jump module but get stuck a few screens later where there is 2 moving platforms, vertical and horyzontal.

Thanks for the Linux version :)

Thanks :)