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bluepug

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A member registered Apr 29, 2015 · View creator page →

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Good presentation.Well done company logo. Stages are quite creative and made good use of the partial presentation of the mechanics. The purposefully simple art of the game has given it a special taste, although it has manifested itself powerfully by crashing a ship and blasting particles. For a project done in 48 hours, the biggest problem is not having more playable stages. In time, I suggest 4 things: 

1. Create more levels in the near future. (I want to play more !!!)
2. Review letter spacing (too tight texts make reading difficult for tired eyes)
3. Try the webgl version of Unity (I liked the game, but seeing it's presentation gave me a feeling that it could've an equally enjoyable experience if one didn't have to download and run such a small game from browser)
4. Create a screen for when the person beats the game, show in how much time he has achieved, as well as the number of deaths. it would make it a lot more fun to show to friends.

I played the game just for a few minutes, because I was going to sleep, and it is wonderful and very addictive. You are a great team. I hope I can hear more about your games in the future.

I noticed some bugs, like the aliens stuck in a car and jumping in the same place but could not be unstuck until I killed it.

another bug I noticed was the left leg disappear sometimes when running.

I would recommend you look for options for the keyboard control, because for something continuous used as change weapon, it is not a good idea to put this action performed by <TAB> on Windows.

another good thing to add in a future is a option to decrease the video graphics, for less powerful computers.

overall, the trailer is awesome, the gameplay is great, the commands are fluid, the characters and enviroment and sound effects and video effects are very well done. I can't stop to see good things in this project!!

Great job!