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blueprawn

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A member registered Sep 13, 2019 · View creator page →

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More bilingual books available there:

http://decapode314.free.fr/bilingual-books/

Hi, could some one explain me how to play this game?

I'm only able to move the 2 cars around.

simple but nice!

I made a javascript version of this game with circles (work in progress, unfinished):

https://fccm.github.io/Circle-Junction/circle-junction.html

https://github.com/fccm/Circle-Junction

A more refined version was written in Java:

https://github.com/fccm/circle-poking

In the comments of the page, I explain which mnemonic technique I'm using to succeed the test, and in how much time I've been able to reach 9:

https://blueprawn.itch.io/chimp-test64

(1 edit)

Yes, it was short in time to make a better "game over" screen, so I just raised an exception.

In the next version, I would like to make the game log every attempts, logging which number was reached, and in how much time. So that we can see the progress, and you can compare your ability to succeed the test with friends.

The first day I was first exercising until 3 first, and then 5.

The second day I was able to reach 5 or 6 every time, and then after half an hour I'm sometimes able to reach the 9!

The mnemonic technique I'm using is that instead of memorising the positions of the numbers, I memorise the path from number 1 until 9. I memorise it as a kind of drawing/shape.

In the normal behaviour this exception is raised when you fail the memory test.

Did this exception raised before any mouse click in the window?

You are supposed to click the numbers in order, from 1 to 9 (even after they are hidden)

Oops, maybe your SDL2 version has a different behaviour than mine :/

Did you tried the static binary? ./chimp_test.static

This one should include the SDL2 that I'm using.

installing libssl will maybe not be enough, you also need the same version than the author used. This is why he should probably provide the libs or compile statically.

FLOSS: https://en.wikipedia.org/wiki/Free_and_open-source_software

I was thinking for exemple, why not modifying one of the Kenta Cho games and make a 64x64px version of it, it would probably be fun!

(As far as I know Kenta Cho games are rarely modified, usually only packaged as is, I for example packaged https://fr.wikipedia.org/wiki/Noiz2sa for Mageia)

I saw a modified version of Noiz2sa to use darker colors, or to port it to SDL2, I'm not aware of other derivative work of it.

Hi, Is it allowed to reuse an existing FLOSS game and modify it to make a 64x64px version of it?

Yes, this would be a good idea! This is something that is good on GitHub to build a "community feeling", this would be good on Itch.io too!

$ ./wastrl-1.0.0

bash: ./wastrl-1.0.0: cannot execute binary file

I think you should provide all the shared libraries, then we can use:

LD_LIBRARY_PATH=`pwd`

./mushromtowers_linux

./mushromtowers_linux: error while loading shared libraries: libpng12.so.0: cannot open shared object file: No such file or directory
$ ll /usr/lib | grep libpng
libpng16.so -> libpng16.so.16*
libpng16.so.16 -> libpng16.so.16.16.0*
libpng16.so.16.16.0*
libpng.so -> libpng16.so*