Can you put a switchId into a layer's properties?
I've looked everywhere for this information, I feel like this is a question that should have been asked many times, ages ago, but I've found nothing?
Is there another way to control layer visibility that's not based on "Hide On Level"?
Am I overthinking this?
I've watched a few tutorials trying to go over all the features but this one hasn't occurred to me yet.
Basically at a certain point in my story the main character's house has an addition built, changing the exterior footprint, and I can't think of how to put that together other than making an entirely new map.
