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BlueMoonBear

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A member registered Jun 24, 2022 · View creator page →

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I'm confused. Was this free a couple weeks ago?

I have no idea about that and it was free on Open Game Art anyway. That was just the license I was told to ask about by Admin in order to unlock the post. There are so many licenses that I honestly don't understand the purpose of them all. The main points I got from reading the license page is the ability to use it as part of a commercial work and to attribute it properly. 

It's a moot point in any case since I've already removed my edits of the animations and those who use my pack can pick this up and use it if they want to or make their own, whatever.

(2 edits)

Sorry, this is late, I need a little more clarification in order to get approval to post my asset pack onto OpenGameArt. Are you specifically okay with me posting my derivative version of your animations  under the creative commons license CC BY-SA 4.0?

Might be more trouble than it's worth. I'm half way to just posting the asset pack without the animations and linking to your page. 

OpenGameArt

Let me know if you want me to add anything else to my post for clarification.

I wonder if this is okay. I'm editing together a number of sci-fi resources from OpenGameArt's LPC tilesets and absolutely love your monitors so I fit them to these sci-fi consoles as part of the resources. I wanted to share them with others on OpenGameArt, as is usual with LPC edits. 
But your terms are no editing and selling stuff. Does that mean exactly that or is it okay to post edited stuff as long as it's free?
I didn't use ALL of the animations, because sideways and diagonal animations are annoying, so either way I'll be posting a link back to your page for others. But, I just wanted to know if it was okay to post these edited animations?
It's fine either way, I'd just cut out the animations and leave them to do the edits on their own.

Can you put a switchId into a layer's properties?

I've looked everywhere for this information, I feel like this is a question that should have been asked many times, ages ago, but I've found nothing?

Is there another way to control layer visibility that's not based on "Hide On Level"?

Am I overthinking this? 

I've watched a few tutorials trying to go over all the features but this one hasn't occurred to me yet.

Basically at a certain point in my story the main character's house has an addition built, changing the exterior footprint, and I can't think of how to put that together other than making an entirely new map.

I love these. I made a Joker Card btw, because I needed one.


These look really nice but there are certain details about the art that make me curious if AI was used to make these.