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BLucky

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A member registered Dec 11, 2018

Creator of

Recent community posts

I know this is old but you can remove scissors by having 2 scissors point at each other.

But restricting scissors from autoplay is a good feature, though I never actually bought autoplay/autosubmit, I just had 2 4directional + and one of each colored card (and one multiplier in every direction, didn’t come accross multidirectional multipliers) and I knew letting autoplay randomly place it would have made it very unoptimal

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Distracts the parrot so that it doesn’t snitch on you when you try to hide a card in your sleeve, it’s implied in the tutorial that comes after the first loss

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I'm trying to make something at least remotely resembling a human, but instead of a running algorithm it creates a "smack your face in the ground as fast as possible" algorithm. Maybe shortening the simulation time?

do you just click or cycle with the arrows and confirm with enter?

This is a very good game, especially for a game made in 72 hours, but it reminds me of BFDI 5b. I even used some techniques from that game like grab boosting (grabbing your friend, throwing him, switching to your friend, grabbing yourself, throwing, switching to yourself, then repeat)