I'm trying to make something at least remotely resembling a human, but instead of a running algorithm it creates a "smack your facee in the ground as fast as possible" algorithm. Maybe shortening the simulation time?
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This is a very good game, especially for a game made in 72 hours, but it reminds me of BFDI 5b. I even used some techniques from that game like grab boosting (grabbing your friend, throwing him, switching to your friend, grabbing yourself, throwing, switching to yourself, then repeat)