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Warlock's Gambit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.767 | 4.767 |
Overall | #4 | 4.083 | 4.083 |
Theme Interpretation | #8 | 4.067 | 4.067 |
Originality | #10 | 4.033 | 4.033 |
Gameplay | #21 | 3.467 | 3.467 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Perfect game.
Good looking and fun play. The seed mechanic was cool, and the different effects on the cards, which would have been great if were explained. I noticed the green gives a seed, I think yellow multiplies the score gained and blue switches the rules to win with the lower hand.
Basically just proper instructions before the game would have been grate I think, overall really good !
Thank you for the feedback! I noticed you were not the only one confused by the word effects. I've added a list in the game description
I can tell a lot of attention and care went into this submission. The art and overall atmosphere / concept is fantastic. It's unfortunate that the nature of game jams often results in a lack of time to do proper balancing, because this is my favorite submission of the jam so far, but alas, I can't beat it. I played it for about 2 hours, mapped everything out, and could get really close, but couldn't pass the finish line.
I get the feeling that there is only one very specific set of moves that can win, and it may even be determined by RNG. For example, on turn 2, you get a clear lead if he plays the yellow 5 first, but he doesn't always do that.
This is a great concept, and if you guys work on it anymore post-jam, it would be really neat if you played against multiple enemies of increasing difficulty. Throwing the player a bone and letting them steamroll an opponent or two gives them a lot of motivation to keep going when they hit the brickwall that is Hieronymous Bonechill.
Thank you for the kind words. I'm shocked someone could play this game for more than a hour. I hope it wasn't too frustrating!
You analysis is bang on! I took 3 hours Friday afternoon figuring out the proper deck (it is completely hard-coded) so that it's both impossible to win without cheating and relatively straight forward once you cheat. In fact I computed the total amount of winnable points and used that at a reference. I don't think it's too hard. But I'm convinced now that the game is bad at tutorializing some very important info, most notably:
Regarding additional content. Your analysis is also something I considered. It is comforting someone else thinks the same. It's so easy to create additional decks, each one their own interesting puzzle to solve in a unique way. This could really be a deep puzzle game.
Again thank you for taking the time to give feedback. I updated the game description to hopefully help future players.
Spoilers Hints, do not read-on if you want to solve the game by yourself:
I did not understand what using a seed did
Distracts the parrot so that it doesn’t snitch on you when you try to hide a card in your sleeve, it’s implied in the tutorial that comes after the first loss
I love the trick-taking mechanisms, although non of the special abilities struck me as particularly surprising. Just through playing once, I was not able to understand what the point of the seeds is. This game is **really ** well-polished for a week-long jam, amazing :)
Did you manage to beat the game without using the sleeve trick?! I thought this was impossible. Well, congratulation. The game explains seeds after the first restart. It enables the usage of the cheats
**Edit**: For posterity, the "use seed" button is the Space bar. (the game introduces it after the first restart)
I did not beat the game, no :) But I will try again!
I agree 100%. I also couldn't get how to use seeds and tricks, but besides, it was a nice experience.