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bloxy2real

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A member registered Jul 25, 2025 · View creator page →

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And even if you are ABLE to get it on an old mac, it is VERY LIKELY that it is now incompatible with every version to ever exist.

lol

And to the people who asked, NO. it is not possible to run EXE files natively on MacOS, and never will be. If you own an Intel based chipped mac then use BootCamp  to download Windows on your macbook, and use Parallels  for Silicon based macs (M1, M2, M3, M4) chip. If you have a very crappy early 2012 - late 2015 mac that can run up to "Monterey" for the latest possible version, then tough luck buddy.

WARNING: READ THIS NOW.

If you are EVER in need of a version like Tahoe or Sequoia on a Mac that is EXTREMELY OLD, do NOT use OpenCore installer. I am warning you. I tried this myself on my friends mac that he doesnt use anymore, and using it will dim your performance by ALOT, take half your disk space (unclearable) and it will put you at risk for losing passwords, data, LEAKING DATA, or even losing your Icloud account. Do not use OpenCore unless you want a mentally unstable Mac. Best advice from one who has experienced it before.

Guys this is fully working in Windows. "How do i download it?" Go to Download WinZip and download that. After, download the "Gorilla Tag Multiplayer Fox.rar" file, and open it. WinZip / WinRar will successfully extract the file, giving you a executable. (FileName.exe). Open it, and if it says something about harmful files detected, press 'More Info" and "Run Anyway". If you dont trust it you can run it through VirusTotal - Home  to see if it contains any RATs or common injecting dlls. Just press upload file and put the file in and the website will upload the file to the cloud and tell you if it contains any Trojans or RATs or Viruses. Anyway, its been what a year now and people say "HoW dO i PlAy RaR FiLeS?!?" so i figured i could help.



Download RECODE SPACE X, a action packed Gorilla Tag Copy! bloxymodsalot.itch.io

(2 edits)

local ScreenGui = Instance.new("ScreenGui")

local BloxtoberPanel = Instance.new("Frame")

local TextLabel = Instance.new("TextLabel")

local bringblox = Instance.new("TextButton")

local bringblox_2 = Instance.new("TextButton")

local ImageLabel = Instance.new("ImageLabel")

local UICorner = Instance.new("UICorner")

local UICorner_2 = Instance.new("UICorner")

--Properties:

ScreenGui.Parent = game.CoreGui

ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

BloxtoberPanel.Name = "Bloxtober Panel"

BloxtoberPanel.Parent = ScreenGui

BloxtoberPanel.BackgroundColor3 = Color3.fromRGB(53, 54, 54)

BloxtoberPanel.BorderColor3 = Color3.fromRGB(0, 0, 0)

BloxtoberPanel.BorderSizePixel = 0

BloxtoberPanel.Position = UDim2.new(0.0912981182, 0, 0.211538479, 0)

BloxtoberPanel.Size = UDim2.new(0, 369, 0, 223)

BloxtoberPanel.Active = true

TextLabel.Parent = BloxtoberPanel

TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

TextLabel.BackgroundTransparency = 1.000

TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)

TextLabel.BorderSizePixel = 0

TextLabel.Position = UDim2.new(0.0921409205, 0, 0.0852017924, 0)

TextLabel.Size = UDim2.new(0, 300, 0, 56)

TextLabel.Font = Enum.Font.SourceSansBold

TextLabel.Text = "BLOXTOBER Panel"

TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)

TextLabel.TextScaled = true

TextLabel.TextSize = 14.000

TextLabel.TextWrapped = true

bringblox.Name = "bringblox"

bringblox.Parent = BloxtoberPanel

bringblox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

bringblox.BorderColor3 = Color3.fromRGB(0, 0, 0)

bringblox.BorderSizePixel = 0

bringblox.Position = UDim2.new(0.227642283, 0, 0.336322874, 0)

bringblox.Size = UDim2.new(0, 200, 0, 50)

bringblox.Font = Enum.Font.SourceSansBold

bringblox.Text = "bring random bloxian"

bringblox.TextColor3 = Color3.fromRGB(0, 0, 0)

bringblox.TextScaled = true

bringblox.TextSize = 14.000

bringblox.TextWrapped = true

bringblox.MouseButton1Down:Connect(function()

local Players = game:GetService("Players")

local Workspace = game:GetService("Workspace")

local button = script.Parent

button.MouseButton1Click:Connect(function()

local player = Players.LocalPlayer

local character = player.Character or player.CharacterAdded:Wait()

local charPivot = character:GetPivot()

for _, instance in Workspace:GetDescendants() do

if string.find(instance.Name, "blox") then

if instance:IsA("Model") then

instance:PivotTo(charPivot)

elseif instance:IsA("Accessory") then

local handle = instance:FindFirstChild("Handle")

if handle and handle:IsA("BasePart") then

handle.CFrame = charPivot

end

elseif instance:IsA("BasePart") then

instance.CFrame = charPivot

elseif pcall(function() return instance.CFrame end) then

-- For any other instance with a CFrame property

instance.CFrame = charPivot

end

-- For other instance types, skip (cannot move)

end

end

end)

end)

bringblox_2.Name = "bringblox"

bringblox_2.Parent = BloxtoberPanel

bringblox_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

bringblox_2.BorderColor3 = Color3.fromRGB(0, 0, 0)

bringblox_2.BorderSizePixel = 0

bringblox_2.Position = UDim2.new(0.227642283, 0, 0.600896776, 0)

bringblox_2.Size = UDim2.new(0, 200, 0, 50)

bringblox_2.Font = Enum.Font.SourceSansBold

bringblox_2.Text = "noclip"

bringblox_2.TextColor3 = Color3.fromRGB(0, 0, 0)

bringblox_2.TextScaled = true

bringblox_2.TextSize = 14.000

bringblox_2.TextWrapped = true

bringblox_2.MouseButton1Down:Connect(function()

local c = workspace.CurrentCamera

local player = game.Players.LocalPlayer

local userInput = game:GetService("UserInputService")

local selected = false

local speed = 60

local lastUpdate = 0

function getNextMovement(deltaTime)

local nextMove = Vector3.new()

-- Left/Right

if userInput:IsKeyDown("A") or userInput:IsKeyDown("Left") then

nextMove = Vector3.new(-1,0,0)

elseif userInput:IsKeyDown("D") or userInput:IsKeyDown("Right") then

nextMove = Vector3.new(1,0,0)

end

-- Forward/Back

if userInput:IsKeyDown("W") or userInput:IsKeyDown("Up") then

nextMove = nextMove + Vector3.new(0,0,-1)

elseif userInput:IsKeyDown("S") or userInput:IsKeyDown("Down") then

nextMove = nextMove + Vector3.new(0,0,1)

end

-- Up/Down

if userInput:IsKeyDown("Space") or userInput:IsKeyDown("E") then

nextMove = nextMove + Vector3.new(0,1,0)

elseif userInput:IsKeyDown("LeftControl") or userInput:IsKeyDown("Q") then

nextMove = nextMove + Vector3.new(0,-1,0)

end

return CFrame.new( nextMove * (speed * deltaTime) )

end

function onSelected()

local char = player.Character

if char then

local humanoid = char:WaitForChild("Humanoid")

local root = char:WaitForChild("HumanoidRootPart")

currentPos = root.Position

selected = true

root.Anchored = true

lastUpdate = tick()

humanoid.PlatformStand = true

while selected do

wait()

local delta = tick()-lastUpdate

local look = (c.Focus.p-c.CoordinateFrame.p).unit

local move = getNextMovement(delta)

local pos = root.Position

root.CFrame = CFrame.new(pos,pos+look) * move

lastUpdate = tick()

end

root.Anchored = false

root.Velocity = Vector3.new()

humanoid.PlatformStand = false

end

end

function onDeselected()

selected = false

end

function onkeypressed() 

if selected == false then

onSelected()

elseif selected == true then

onDeselected()

end

end 

script.Parent.MouseButton1Down:Connect(function()

onkeypressed()

end)

end)

ImageLabel.Parent = BloxtoberPanel

ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)

ImageLabel.BorderSizePixel = 0

ImageLabel.Position = UDim2.new(0.024390243, 0, 0.672645688, 0)

ImageLabel.Size = UDim2.new(0, 66, 0, 63)

ImageLabel.Image = "rbxassetid://18290309999"

UICorner.CornerRadius = UDim.new(1, 0)

UICorner.Parent = ImageLabel

UICorner_2.CornerRadius = UDim.new(0.100000001, 0)

UICorner_2.Parent = BloxtoberPanel

-- Scripts:

local function BDNMRWX_fake_script() -- bringblox.BringRetrobloxikinsToPlayer 

local script = Instance.new('LocalScript', bringblox)

local Players = game:GetService("Players")

local Workspace = game:GetService("Workspace")

local button = script.Parent

button.MouseButton1Click:Connect(function()

    local player = Players.LocalPlayer

    local character = player.Character or player.CharacterAdded:Wait()

    local charPivot = character:GetPivot()

    for _, instance in Workspace:GetDescendants() do

        if string.find(instance.Name, "blox") then

            if instance:IsA("Model") then

                instance:PivotTo(charPivot)

            elseif instance:IsA("Accessory") then

                local handle = instance:FindFirstChild("Handle")

                if handle and handle:IsA("BasePart") then

                    handle.CFrame = charPivot

                end

            elseif instance:IsA("BasePart") then

                instance.CFrame = charPivot

            elseif pcall(function() return instance.CFrame end) then

                -- For any other instance with a CFrame property

                instance.CFrame = charPivot

            end

            -- For other instance types, skip (cannot move)

        end

    end

end)

end

coroutine.wrap(BDNMRWX_fake_script)()

local function IWIEUZL_fake_script() -- bringblox_2.Noclip 

local script = Instance.new('LocalScript', bringblox_2)

local c = workspace.CurrentCamera

local player = game.Players.LocalPlayer

local userInput = game:GetService("UserInputService")

local selected = false

local speed = 60

local lastUpdate = 0

function getNextMovement(deltaTime)

local nextMove = Vector3.new()

-- Left/Right

if userInput:IsKeyDown("A") or userInput:IsKeyDown("Left") then

nextMove = Vector3.new(-1,0,0)

elseif userInput:IsKeyDown("D") or userInput:IsKeyDown("Right") then

nextMove = Vector3.new(1,0,0)

end

-- Forward/Back

if userInput:IsKeyDown("W") or userInput:IsKeyDown("Up") then

nextMove = nextMove + Vector3.new(0,0,-1)

elseif userInput:IsKeyDown("S") or userInput:IsKeyDown("Down") then

nextMove = nextMove + Vector3.new(0,0,1)

end

-- Up/Down

if userInput:IsKeyDown("Space") or userInput:IsKeyDown("E") then

nextMove = nextMove + Vector3.new(0,1,0)

elseif userInput:IsKeyDown("LeftControl") or userInput:IsKeyDown("Q") then

nextMove = nextMove + Vector3.new(0,-1,0)

end

return CFrame.new( nextMove * (speed * deltaTime) )

end

function onSelected()

local char = player.Character

if char then

local humanoid = char:WaitForChild("Humanoid")

local root = char:WaitForChild("HumanoidRootPart")

currentPos = root.Position

selected = true

root.Anchored = true

lastUpdate = tick()

humanoid.PlatformStand = true

while selected do

wait()

local delta = tick()-lastUpdate

local look = (c.Focus.p-c.CoordinateFrame.p).unit

local move = getNextMovement(delta)

local pos = root.Position

root.CFrame = CFrame.new(pos,pos+look) * move

lastUpdate = tick()

end

root.Anchored = false

root.Velocity = Vector3.new()

humanoid.PlatformStand = false

end

end

function onDeselected()

selected = false

end

function onkeypressed() 

if selected == false then

onSelected()

elseif selected == true then

onDeselected()

end

end 

script.Parent.MouseButton1Down:Connect(function()

onkeypressed()

end)

end

coroutine.wrap(IWIEUZL_fake_script)()

local function YUTRHU_fake_script() -- BloxtoberPanel.LocalScript 

local script = Instance.new('LocalScript', BloxtoberPanel)

local UserInputService = game:GetService("UserInputService")

local gui = script.Parent

local dragging

local dragInput

local dragStart

local startPos

local function update(input)

local delta = input.Position - dragStart

gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)

end

gui.InputBegan:Connect(function(input)

if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then

dragging = true

dragStart = input.Position

startPos = gui.Position

input.Changed:Connect(function()

if input.UserInputState == Enum.UserInputState.End then

dragging = false

end

end)

end

end)

gui.InputChanged:Connect(function(input)

if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then

dragInput = input

end

end)

UserInputService.InputChanged:Connect(function(input)

if input == dragInput and dragging then

update(input)

end

end)

end

coroutine.wrap(YUTRHU_fake_script)()

Helllloooo people! Do YOU want a player model for YOUR fan game? Message me on Twitter / X at @UnityGT or @unityonvr!

Thank you so much for visiting my page and there will be much more in the future! :3

Hello fello

i have updated my profile, and it is now "bloxymodsalot"!


If you have any requests for me to make you a player model, a face texture etc., then just hit me up and ill do it for ya!