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(2 edits)

local ScreenGui = Instance.new("ScreenGui")

local BloxtoberPanel = Instance.new("Frame")

local TextLabel = Instance.new("TextLabel")

local bringblox = Instance.new("TextButton")

local bringblox_2 = Instance.new("TextButton")

local ImageLabel = Instance.new("ImageLabel")

local UICorner = Instance.new("UICorner")

local UICorner_2 = Instance.new("UICorner")

--Properties:

ScreenGui.Parent = game.CoreGui

ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

BloxtoberPanel.Name = "Bloxtober Panel"

BloxtoberPanel.Parent = ScreenGui

BloxtoberPanel.BackgroundColor3 = Color3.fromRGB(53, 54, 54)

BloxtoberPanel.BorderColor3 = Color3.fromRGB(0, 0, 0)

BloxtoberPanel.BorderSizePixel = 0

BloxtoberPanel.Position = UDim2.new(0.0912981182, 0, 0.211538479, 0)

BloxtoberPanel.Size = UDim2.new(0, 369, 0, 223)

BloxtoberPanel.Active = true

TextLabel.Parent = BloxtoberPanel

TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

TextLabel.BackgroundTransparency = 1.000

TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)

TextLabel.BorderSizePixel = 0

TextLabel.Position = UDim2.new(0.0921409205, 0, 0.0852017924, 0)

TextLabel.Size = UDim2.new(0, 300, 0, 56)

TextLabel.Font = Enum.Font.SourceSansBold

TextLabel.Text = "BLOXTOBER Panel"

TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)

TextLabel.TextScaled = true

TextLabel.TextSize = 14.000

TextLabel.TextWrapped = true

bringblox.Name = "bringblox"

bringblox.Parent = BloxtoberPanel

bringblox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

bringblox.BorderColor3 = Color3.fromRGB(0, 0, 0)

bringblox.BorderSizePixel = 0

bringblox.Position = UDim2.new(0.227642283, 0, 0.336322874, 0)

bringblox.Size = UDim2.new(0, 200, 0, 50)

bringblox.Font = Enum.Font.SourceSansBold

bringblox.Text = "bring random bloxian"

bringblox.TextColor3 = Color3.fromRGB(0, 0, 0)

bringblox.TextScaled = true

bringblox.TextSize = 14.000

bringblox.TextWrapped = true

bringblox.MouseButton1Down:Connect(function()

local Players = game:GetService("Players")

local Workspace = game:GetService("Workspace")

local button = script.Parent

button.MouseButton1Click:Connect(function()

local player = Players.LocalPlayer

local character = player.Character or player.CharacterAdded:Wait()

local charPivot = character:GetPivot()

for _, instance in Workspace:GetDescendants() do

if string.find(instance.Name, "blox") then

if instance:IsA("Model") then

instance:PivotTo(charPivot)

elseif instance:IsA("Accessory") then

local handle = instance:FindFirstChild("Handle")

if handle and handle:IsA("BasePart") then

handle.CFrame = charPivot

end

elseif instance:IsA("BasePart") then

instance.CFrame = charPivot

elseif pcall(function() return instance.CFrame end) then

-- For any other instance with a CFrame property

instance.CFrame = charPivot

end

-- For other instance types, skip (cannot move)

end

end

end)

end)

bringblox_2.Name = "bringblox"

bringblox_2.Parent = BloxtoberPanel

bringblox_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

bringblox_2.BorderColor3 = Color3.fromRGB(0, 0, 0)

bringblox_2.BorderSizePixel = 0

bringblox_2.Position = UDim2.new(0.227642283, 0, 0.600896776, 0)

bringblox_2.Size = UDim2.new(0, 200, 0, 50)

bringblox_2.Font = Enum.Font.SourceSansBold

bringblox_2.Text = "noclip"

bringblox_2.TextColor3 = Color3.fromRGB(0, 0, 0)

bringblox_2.TextScaled = true

bringblox_2.TextSize = 14.000

bringblox_2.TextWrapped = true

bringblox_2.MouseButton1Down:Connect(function()

local c = workspace.CurrentCamera

local player = game.Players.LocalPlayer

local userInput = game:GetService("UserInputService")

local selected = false

local speed = 60

local lastUpdate = 0

function getNextMovement(deltaTime)

local nextMove = Vector3.new()

-- Left/Right

if userInput:IsKeyDown("A") or userInput:IsKeyDown("Left") then

nextMove = Vector3.new(-1,0,0)

elseif userInput:IsKeyDown("D") or userInput:IsKeyDown("Right") then

nextMove = Vector3.new(1,0,0)

end

-- Forward/Back

if userInput:IsKeyDown("W") or userInput:IsKeyDown("Up") then

nextMove = nextMove + Vector3.new(0,0,-1)

elseif userInput:IsKeyDown("S") or userInput:IsKeyDown("Down") then

nextMove = nextMove + Vector3.new(0,0,1)

end

-- Up/Down

if userInput:IsKeyDown("Space") or userInput:IsKeyDown("E") then

nextMove = nextMove + Vector3.new(0,1,0)

elseif userInput:IsKeyDown("LeftControl") or userInput:IsKeyDown("Q") then

nextMove = nextMove + Vector3.new(0,-1,0)

end

return CFrame.new( nextMove * (speed * deltaTime) )

end

function onSelected()

local char = player.Character

if char then

local humanoid = char:WaitForChild("Humanoid")

local root = char:WaitForChild("HumanoidRootPart")

currentPos = root.Position

selected = true

root.Anchored = true

lastUpdate = tick()

humanoid.PlatformStand = true

while selected do

wait()

local delta = tick()-lastUpdate

local look = (c.Focus.p-c.CoordinateFrame.p).unit

local move = getNextMovement(delta)

local pos = root.Position

root.CFrame = CFrame.new(pos,pos+look) * move

lastUpdate = tick()

end

root.Anchored = false

root.Velocity = Vector3.new()

humanoid.PlatformStand = false

end

end

function onDeselected()

selected = false

end

function onkeypressed() 

if selected == false then

onSelected()

elseif selected == true then

onDeselected()

end

end 

script.Parent.MouseButton1Down:Connect(function()

onkeypressed()

end)

end)

ImageLabel.Parent = BloxtoberPanel

ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)

ImageLabel.BorderSizePixel = 0

ImageLabel.Position = UDim2.new(0.024390243, 0, 0.672645688, 0)

ImageLabel.Size = UDim2.new(0, 66, 0, 63)

ImageLabel.Image = "rbxassetid://18290309999"

UICorner.CornerRadius = UDim.new(1, 0)

UICorner.Parent = ImageLabel

UICorner_2.CornerRadius = UDim.new(0.100000001, 0)

UICorner_2.Parent = BloxtoberPanel

-- Scripts:

local function BDNMRWX_fake_script() -- bringblox.BringRetrobloxikinsToPlayer 

local script = Instance.new('LocalScript', bringblox)

local Players = game:GetService("Players")

local Workspace = game:GetService("Workspace")

local button = script.Parent

button.MouseButton1Click:Connect(function()

    local player = Players.LocalPlayer

    local character = player.Character or player.CharacterAdded:Wait()

    local charPivot = character:GetPivot()

    for _, instance in Workspace:GetDescendants() do

        if string.find(instance.Name, "blox") then

            if instance:IsA("Model") then

                instance:PivotTo(charPivot)

            elseif instance:IsA("Accessory") then

                local handle = instance:FindFirstChild("Handle")

                if handle and handle:IsA("BasePart") then

                    handle.CFrame = charPivot

                end

            elseif instance:IsA("BasePart") then

                instance.CFrame = charPivot

            elseif pcall(function() return instance.CFrame end) then

                -- For any other instance with a CFrame property

                instance.CFrame = charPivot

            end

            -- For other instance types, skip (cannot move)

        end

    end

end)

end

coroutine.wrap(BDNMRWX_fake_script)()

local function IWIEUZL_fake_script() -- bringblox_2.Noclip 

local script = Instance.new('LocalScript', bringblox_2)

local c = workspace.CurrentCamera

local player = game.Players.LocalPlayer

local userInput = game:GetService("UserInputService")

local selected = false

local speed = 60

local lastUpdate = 0

function getNextMovement(deltaTime)

local nextMove = Vector3.new()

-- Left/Right

if userInput:IsKeyDown("A") or userInput:IsKeyDown("Left") then

nextMove = Vector3.new(-1,0,0)

elseif userInput:IsKeyDown("D") or userInput:IsKeyDown("Right") then

nextMove = Vector3.new(1,0,0)

end

-- Forward/Back

if userInput:IsKeyDown("W") or userInput:IsKeyDown("Up") then

nextMove = nextMove + Vector3.new(0,0,-1)

elseif userInput:IsKeyDown("S") or userInput:IsKeyDown("Down") then

nextMove = nextMove + Vector3.new(0,0,1)

end

-- Up/Down

if userInput:IsKeyDown("Space") or userInput:IsKeyDown("E") then

nextMove = nextMove + Vector3.new(0,1,0)

elseif userInput:IsKeyDown("LeftControl") or userInput:IsKeyDown("Q") then

nextMove = nextMove + Vector3.new(0,-1,0)

end

return CFrame.new( nextMove * (speed * deltaTime) )

end

function onSelected()

local char = player.Character

if char then

local humanoid = char:WaitForChild("Humanoid")

local root = char:WaitForChild("HumanoidRootPart")

currentPos = root.Position

selected = true

root.Anchored = true

lastUpdate = tick()

humanoid.PlatformStand = true

while selected do

wait()

local delta = tick()-lastUpdate

local look = (c.Focus.p-c.CoordinateFrame.p).unit

local move = getNextMovement(delta)

local pos = root.Position

root.CFrame = CFrame.new(pos,pos+look) * move

lastUpdate = tick()

end

root.Anchored = false

root.Velocity = Vector3.new()

humanoid.PlatformStand = false

end

end

function onDeselected()

selected = false

end

function onkeypressed() 

if selected == false then

onSelected()

elseif selected == true then

onDeselected()

end

end 

script.Parent.MouseButton1Down:Connect(function()

onkeypressed()

end)

end

coroutine.wrap(IWIEUZL_fake_script)()

local function YUTRHU_fake_script() -- BloxtoberPanel.LocalScript 

local script = Instance.new('LocalScript', BloxtoberPanel)

local UserInputService = game:GetService("UserInputService")

local gui = script.Parent

local dragging

local dragInput

local dragStart

local startPos

local function update(input)

local delta = input.Position - dragStart

gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)

end

gui.InputBegan:Connect(function(input)

if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then

dragging = true

dragStart = input.Position

startPos = gui.Position

input.Changed:Connect(function()

if input.UserInputState == Enum.UserInputState.End then

dragging = false

end

end)

end

end)

gui.InputChanged:Connect(function(input)

if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then

dragInput = input

end

end)

UserInputService.InputChanged:Connect(function(input)

if input == dragInput and dragging then

update(input)

end

end)

end

coroutine.wrap(YUTRHU_fake_script)()