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bloomscorch

3
Posts
2
Following
A member registered Feb 16, 2024

Recent community posts

Such a great idea. I'd like to see more games where you have to ignore the monster for it not to unalive you, like in the anime Mieruko-chan. It really amps up the dread and stress. What I think the game misses is more complex mechanics for example the addition of jumpscares and getting punished for falling for them. The game could check for rapid mouse movement right after a jumpscare to determine whether I got got good or not. Right now the game is good but feels like the big guy is just watching you do chores like my mom likes to do and isn't actively trying to get you to fall for it and respond, like the dude jumped at me in the cutscene for example.

Keep up the good work, man!

Help. My brain. Mangled. Dude, for you to be able to create a game like this, you are very, VERY talented. But DAYUM! The things going on in your brain. They hurt. The confusion hurts xD

The environment was nailed just right. The atmosphere was perfect. The game however did have a lack of lore which is a shame. I think that is one of the charms of walking simulators: you get to know the world you're in. Which in case of this game only left me speculating. I think you can create some seriously interesting backstory here, even if there's only a forklift. I believe you have tons of options when it comes to lore making since the forklift and the environment it's in could be anything you twist the story to: demon, fey, or this may very well be the literal hell and the forklift is what brings the souls of the dead here only for them to get recycled in the infinite cycle of death and rebirth.. and that is why the environment looks like a factory.. It could very much be something as deep as this :DD

Anyway I did make a video about your game + I did manage to find the easter egg, keep up the good work :))