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bloominninja

20
Posts
58
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A member registered Feb 12, 2021

Recent community posts

This is actually present in all special forms but BASE A rank. I think all the special forms are looking at the base fullness and not counting any points in fullness

Bit of an error creeps up when you are in cow loon, events don't seem to consider your "Actual" max and just look at the default max before throwing a game over when you pass it (Max was closer to 80 but the game over was thrown when rear was 63)

All good! Cant see under the hood so I dont know how the weights work with the gobbos. Thanks again!

(5 edits)

Personality
Calm Hyperactive
approx 6+ days old
100 health
100 food
[V Lewd]
100 stats across the board
2nd place beginning swimming course
[Kinda Lewd]
5th place
- A day older
[Fine]
5th Place
[V Happy]
5th place

I think that speed debuff might be happening  a lot sooner than the 25 for some goblins I put a high stat (fresh out of the bunk) into a race and it did fine, but when it reached 5 days old its stats mattered less and less for races. With a high turnaround to age would it be possible to add an option to retire a goblin?

Do gobbos slow down as they get older? Its kinda weird to have an 80 "swim" happy gobbo to lag SO behind everyone else, on basic races

I'm getting an error

"Sorry to interrupt... The story tried to load saved data, but there was a problem.
The data refers to a passage named "matchmaker", but it isn't in this story.
That data might have been saved from a different version of this story. Should I delete it?"


I assume .4 is not compatible with .5?

(1 edit)

Not sure if this would damage the intended game but would it be possible to have hypnotic spirals be lost on a backfire? It feels like if you dont get a hypnotic spiral or a corrupting potion before the round with a witch that has it, its essentially a loss regardless of how you play, with 4 spirals every time you fill a potion you go -4 persistantly with no means of getting rid of them. 

Possible suggestion
Hypnotic spirals lost on backfire
(HOWEVER) each one adds a +1 to a potions backfire effect, you will still lose if it gets out of hand, but you have an option to backfire yourself early and still get back in the game, vs stare down a death spiral (HURHURHUR) and begrudgingly restart

If possible you might want to tighten the hitbox to the main body vs the arms and legs of the sprite, its pretty deceptive as the hitbox widens significantly during a jump or a fall and can be deceptive when you try to navigate tight jumps. Good job on your first release!

Sorta odd bugs, but sometimes requesting the spawning of a cowgirl causes the cowgirl to spawn into another preventing either one from moving, also moving a girl to a rocket and deleting the rocket deletes the girl :(

I was suggesting it more for the bra to prevent it from looping back around on itself (clarification men it is important!) also I just love how finagally computer math is with super massive numbers and Im really impressed that you solved it the way you did! 

Couple more  peanut gallery comments when the fox does reach "max size" you could always cheat! Shrink the fox model and slowly decrease the frame to give the 'illusion' of getting more 'uge without the boobs incrementing past a certain number.

And last I'm not sure if this would be easy or impossible with how your math is set up but having 'scaling rings' that sorta appear around the edge then shrink around the fox would give some sort of visual reference to how big she is without relying solely on the single number (size of a house, size of the moon, the sun, the observable galaxy etc)

Also thanks for the time your putting into this! You are amazing!

Not sure if you already thought of this (and if so peanut gallery comment) but I know there is a mathematical function for things approaching a certain number (like calculating something infinitely close to a value) but as I typed this I realized I was being silly and it's much easier to code if > than set to x so... 



Boobs

I have been given great power... And I refuse to use it responsibly!

For some reason in "risk dice" if you pass turn the next time you get the dice you are unable to select them to roll them, they just immediatly deselect

Quick question, how many rivals are in this version, just the three? (I might have soft locked myself)