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(+1)

Not sure if you already thought of this (and if so peanut gallery comment) but I know there is a mathematical function for things approaching a certain number (like calculating something infinitely close to a value) but as I typed this I realized I was being silly and it's much easier to code if > than set to x so... 



Boobs

(+1)

Yeah, I'm already using that for a few things, like the squish.
y = n - (n-1)/x {1<x<inf}.
When X is 1, Y is 1, but as X increases, y gets closer and closer to n without ever reaching it. It's good when it needs to always perpetually increase the more you interact with it, but still need to have a hard maximum otherwise it'll look strange.

As for using that to handle floating points, it's not possible. At least, not the way I'm handling it. 1.7e308 is, give or take, the maximum value for a variable I use, but the problem with that is this means that I can never, in any function, ever exceed that number. I can't exceed it, detect that I've exceeded it, then divide it by some value, because the exact moment it exceeds that value, it becomes infinity and there's no reclaiming my original number anymore.

I'll probably end up just having it detect if the value is infinity, in which case it'll display the largest fox it can without letting it grow anymore.

(+1)

I was suggesting it more for the bra to prevent it from looping back around on itself (clarification men it is important!) also I just love how finagally computer math is with super massive numbers and Im really impressed that you solved it the way you did! 

Couple more  peanut gallery comments when the fox does reach "max size" you could always cheat! Shrink the fox model and slowly decrease the frame to give the 'illusion' of getting more 'uge without the boobs incrementing past a certain number.

And last I'm not sure if this would be easy or impossible with how your math is set up but having 'scaling rings' that sorta appear around the edge then shrink around the fox would give some sort of visual reference to how big she is without relying solely on the single number (size of a house, size of the moon, the sun, the observable galaxy etc)

Also thanks for the time your putting into this! You are amazing!

(+1)

I'm gonna go for reference objects as best I can, but that's gonna be a decent amount of work including a sufficient number of .svg files in a way that still moves. Plus, references somewhat go away after a certain point.