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Blookerstein

22
Posts
1
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65
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A member registered Jun 08, 2017 · View creator page →

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Recent community posts

Si rgw auzrg, duear, lbs awxibs qiesa rifwrgwe nwlb lbtrgubf ri tiy? Ur’a jubsl l reucul pywaruib, qguxg nufgr vw jubsl vls swaufb xym ur’a bir aufboiarws vyr ur dur rii qwkk ri kwlcw ur iyr

Very fun! Very skillful use of the color palette too

amazing that this is all implemented in puzzlescript

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Love it! Design feels super tight and all the animations and polish was very nice. My brain somehow didn’t process the corner cells were there until I scrolled down and saw the note about the harder challenge so I beat it hard mode by mistake lol

Yep, was like that with mine at least

I misunderstood something early on when trying to figure out the rules and then dug myself into a hole trying to work with that for a while, but once I figured out all the rules it was really tight and fun!

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lrc, V qrpvqrq ba gur cnguf gung V jnagrq gur fbyhgvba gb or svefg naq gura jebgr n fpevcg gb svther bhg juvpu jbeqyr fbyhgvbaf pbhyq jbex jvgu gurz (juvyr nyfb abg univat qbhoyr yrggref sbe fvzcyvpvgl, naq bayl hfvat pbzzba jbeqf va gur fbyhgvba). Vaperqvoyl, fcvpr jnf gur bayl jbeq gung jbexrq!

You have to enable “Prefer Markdown input where available” in your profile and then use html tags like this https://itch.io/t/2151831/adding-spoiler-text-to-your-game-description

Pretty goofy, they should really just add an official way to tag em

spoiler

Do the sixth, first, and second word together describe anything you recognize? You need prior knowledge for the bonus, which might be bad puzzle design cuz it’s not signaled but I thought it’d be cool anyways

lmao insane

Great puzzle!

These are really difficult but well done so far, really satisfying to have an out-there idea on how to solve one and then have it actually work.

very nice! fun ending

Really nice little experience, enjoyed the ending :)

thoughts and prayers, I hope it pulls through OK

And that's why that's not going to happen, because I'm expecting it

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This is a truly transcendent experience. I believe that in 20 years, historians will look back on Beanman's Desert Adventure as a pivotal moment in not just video game history, but all of human history. It provokes emotion in me that I didn't know I was capable of having, and I may never look at the world the same way again.

Super well polished, all the little gamefeel touches are probably my favorite thing about it. The mechanics are novel and fun even though they don't feel super deep. Was hard for me to remember which enemies were ouchie while I was playing, but that might be by design. Good job!

I actually had that fully implemented using arrow keys, but everyone who played it just shoved their shield 2 inches from the enemies' face and then the enemy immidiately shot themself. It basically turned it into a sword.