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bloodyuri

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A member registered Jun 12, 2020 · View creator page →

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I'm not sure if this is on-topic or not, but maybe you will find it interesting (I hope!). Because I've myself thought of games in a sense of domination/submission for a long time now.

Basically I think the view of games that a majority of games players and games discoursers have is one where the player is to always take a dominant role (might be misleading to call it 'sadistic'...) and this is assumed to be the only form of game design to strive for. So any game that challenges this dichotomy by wasting their time or misleading them or such is considered 'flawed'.

And a lot of people who think like that would question why I like games that do waste my time, that mess with me or make me go through repetitive or annoying sections. And I think the answer is the same as "real" (person-to-person) masochism - it's all to do with trust. A game asks me to do something and I trust it to let me feel annoyance or tedium or whatever, because we have that kind of relationship. I go through the tedious part happily because of this. I guess you can apply that to any art that asks you to go through traditionally "negative" emotions, but of course games are more intimate since you are a participant.

This might be the core of the entire way I think about games - I've summed it up with "gamers need to be more willing to let the game be the dominant one in the relationship" before - but it's hard to get people to understand that I'm not talking about 'difficulty'. My favorite games aren't even hard at all, they just ask you to trust them and not give up when they put something that *seems* ridiculous in front of you. They *want* you to succeed, and you always will if you keep playing because you allow them to make you do these ridiculous things. That's very different than a normal kind of hard game where you're expected to defeat it through your own skill and power, which often does end up empowering yourself over the game by the end of it (I just realized I always like the early parts of these games, where youre getting easily beat up, more than the later parts...).

As for myself, I don't have vivid fantasies at all, but I can see the masochism in me. Sometimes it's kind of messy and unhealthy in my mind, but maybe in an ideal world I could understand it better.

Oopsie, I typed so much. I hope what I said doesn't come off badly.

tMod asks if I want to install a C++ runtime; I click yes and it lets me install some Unreal prerequisites, which I can do, but it still just asks me the same thing when I launch it the next time. Game itself won't launch. (I installed a C++ redistributable manually and the same thing happens.)