Ah, I'm not alone. It's been like that for a week now?
BloodScourge
Recent community posts
With glibc version 2.42, they introduced a tunable to ensure compatibility.
You can check your glibc version with:
$ ldd --version
You can run the game with:
$ GLIBC_TUNABLES=glibc.rtld.execstack=2 ./wildermyth
Using execstack or updating fmod libraries are probably more elegant ways but hey :/
Yeah, would be nice to have a version number tag on download page. It seems to be possible to define it with butler, according to this page from the Itch.io documentation. I suppose it's also possible when using the web interface to upload new builds.
PS: the version number is displayed on main menu screen, top left (and on command line output too).
Nice to see the full release, here on Itch :) Unfortunately, contrary to the Windows build (version 1.2.9), the included Mac and Linux builds are outdated (Patch 0.115.7.3 from 2023) and the Linux build crashes when starting a new game. The Steam Linux version is up-to-date and runs fine though on the same machine (version 1.2.9).
I get the same error with the Itch build: it's due to the fact that on Linux file extension is secondary/cosmetic (contrary to Windows) and files need to be marked as executable to run. The Steam build launches fine on the same machine because every file is marked executable (not ideal but hey). Now, the easy way for you would be to use plus-x by Cheeseness and mark the following files inside the zip archive as executable:
- linux64/chrome_crashpad_handler
- linux64/nacl_helper
- linux64/nacl_helper_bootstrap
- linux64/somnaBuster
Hope that helps.
Yup, this is annoying XD. Another thing I'm not too fond/sure about is the color of the menu buttons: darker when selected, brighter when not... Oh, and one bug I've noticed: the counter for completed levels is reset everytime I launch the game until I complete another one (forces the game to recount).
Overall the game is fun and the 58-60 levels were pretty refreshing (loved the music :D).
I had this error on desktop linux too (didn't test on my Steam Deck) and it seems to be related to the path of the game executable. If you have any colon (:) in the pathname, remove/change them, the game will launch. So... some shenanigan with pathname quoting or escaping? Otherwise the game runs great, 100%ed it.
Edit: colon is used as a separator for paths to search for files (in our case, libraries) in some environment variables. So here's my error. Yours is very similar but not 100% sure it's identical.
Still waiting... Just kidding of course, but yeah... :D
(Oh, I just saw the recent update and fixes on Steam, nice!)