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blokos

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A member registered Feb 25, 2023 · View creator page →

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here are my (admittedly sproadic) thoguhts on the game

this game is... okay, i guess. i like the idea as a whole but the execution is pretty flawed right now

first of all, i think its trying too hard to be "modern" and "hip hop cool radical tubular", which i dont think works with a game like shobon action at all. this is made a bit more obvious by the levels being called "acts" like sonic mania. the graphics also look like a stereotypical indie aseprite platformer, but thats not necessarily bad (it looks nice!

the music is really good but im not really a fan of how its only using the cheetahmen melody and not the other melodies like the underground theme (my favorite!

the level design is where it gets really janky. i wont comment on level one since its just a recreation of the first level from the original

level two is the worse of the two in my opinion. the five pipes section is especially weird because there is no good indication that you need to go throguh them. i suggest making the ghost pipes (all but the first one) layered above the fog so the player has more clues to experiment. i guess the best part about the level is the theming because i love rain and the ending because its pretty interesting (my solution appears to be unintended? i held the jump button to bounce higher on the onions

level three gets better in design. it definitely overused the floor breaking gag too much thoguh

as for the levels as a whole, they feel too uncreative i guess? theyre using the tricks from the first level too much when theyve got like three more levels to work with, not the mention completely original mechanics. when i heard the wind getting stronger in level two, i thoguht it was gonna be part of a trick with shobon getting blown away or something. the original tricks that we already got are pretty awesome thoguh (i loved how the spikes float up before crashing into the ground in the third level

i hope this isnt coming off as negative!!! i really like this game so far and its what shobon action may have been missing

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its really difficult to navigate, 8/10

is this dead now?

good feedback, will keep in mind for the full release

its a hardcode game :3

the story is really cool, and the graphics were nice... the sprites were on the wrong layers sometimes, but its nothing substantial

(1 edit)

maybe the game just isnt for you

sad but will take notes

that was too cute

true...

couldve used those 2 seconds to add sfx... /joking

very good game

bfdi eating face... good game but the character is a tad bit too slippery

sub4 level is insane

extremely catchy music and i loved the camera, but i wish there were checkpoints...

took me a bit to figure out that i needed to place all of the white cells in the first level, but otherwise great game!

felt creative

felt creative

i wasnt able to hear anything on my windows pc (the fans were very loud for some reason???), but i LOVE this idea!!!

the font was hard to read both on the website and ingame, and some parts felt ripped off of pizzatower (like the tv). overall, the animations were really good, and the idea is funny!

good critique

very clever mechanic

very clever mechanic

its very cute

simple and fun, i liked the retro style

THATS A THING??? ILL MAKE SURE TO POST IT..........

every song took me like 15 minutes to make lmao

it was good i think

meow

that was a completely unintentional quirk which i left in because its so fun

also i understand how you feel about restarting haha

yayyy thanks

that was extreme fun

very cute

i also wish your speed preserved more

accidentally found the entire moveset on my first run 10/10
its a little janky but still fun

the design was incredible wow

had a lot of fun!

im not sure what to feel about ghost fight from undertale playing on the titlescreen...

sandwich tower