this game was a lot of fun! i love the art direction a ton! the different item types and upgrades also made each run fun and unique (loved the descriptions of the upgrades too). i think this could be pushed even further if there were different dungeon layouts with walls and obstacles to weave around, and maybe a bit more of a clear indicator for the bombs' health since it was a bit tough to tell how much damage i was doing with each weapon type. either way, this was a really fun and silly experience! awesome job :D
blobbyfsh
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this game was a ton of fun to play! very addicting loop! a moment i particularly loved was searching for those last couple of rooms while the timer was ticking. it was super tense in the best way possible! my only real critique besides the movement bug which i dont wanna factor in is that shooting is a bit too powerful. i liked the ghost enemy a lot and how you could only shoot it to kill it. maybe having an enemy that you can only punch to kill would incentivize it a bit more. or maybe even making the projectiles cost a bit of blood meter to shoot? regardless, this was a very fun time! was very satisfying to take down the enemies! :D
i love the story of this game!! having the player get rewarded regardless of their morality is a nice option, though i think the game could benefit from having more things to keep track of. maybe some other events that could distract you from the monitor or clicking the valve that could make the moral playstyle a bit more engaging. regardless, it's a nice fun time! love watching the numbers go up :)

