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BLKS0F4

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A member registered 53 days ago · View creator page →

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very cute but cult and very serious. never thought to have some sort of ability gate type of game but this has it in some level which is pretty surprising

Yes definitely noticed the spin and move problem in one gun situation. Maybe I really should've really nailed the max spin angle for each gun, which didn't realise was a main corner initially. or maybe it's just the matter of two unnecessary reefs in the beginning level 🤣 Thank you so much for playing and for the feedback!

thanks for playing and feedback!

thanks for liking it!

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show up immediately when I see this is a warioware style stuff, love every microgame collection but this is the most polished one of them so far in this jam I've played ;)

check out mine!
https://blks0f4.itch.io/shoot-and-spin

check out mine!
https://blks0f4.itch.io/shoot-and-spin

I definitely felt the thrill of Russian roulette from this game! simple but thrilling, and very serious! but I think it would be reasonable to have some visuals to show who's been point at by who and also who's already dead? or maybe could add a rule to play blindfold that might also be interesting I guess, just a mindwave ;)

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Uh, I'm not sure if this is intentional or some kind of checkpoint bug, but when the engine master stuff asks for the second item, the 'screw box', as I ready to give it to it, it immediately asks for a battery again. I go get the battery and give it to the master, and then when I am on the way back to get screw box, it asks for a battery the third time. Since the battery seems to have higher priority than the screw box, I can't finish the less-time-left screw box task before going for the battery. So basically, it feels like I can't continue the game... Maybe I missed something? The visual style of the game feels attractive to me though!

I did fine, I guess? when too many trees and enemies spawned I can only click on ramdon stuff cus things were stacked together. but the strange miserable "no" and the bgm and the a bit greyish art make the vibe quite... cult and serious!

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hahahaha always happy to play through all microgame collection type of jam games!

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seriously beated it. at first i found out only spin when needed and then that i might even take out the enemy from a dist without even being noticed which turns it into some sort of stealth game. very cool game, especially those words on both sides of the alley almost feel like runes

must spin! thanks for playing!

thanks for playing it!

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as usual I am really terrible at this type of game. tried for 20+ mins, got on a very high square platform, don't know if it is the goal, but didn't stop and fell to the ground!!! 😭 but it's a very solid complete game and the physics feels quite realistic.

thanks for playing and feedback (´▽`)

did quite well on the control I think! I play other bayblade games in this jam never thought this would be quite a heavy action game. well done! i didn't figure out that I could control the dir at first though, maybe some visuals to show the action and input? 

an incremental that has to balance the increment? very interesting ideation that sounds a bit controversial but executed well!

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simple fun game and stick to the theme and the cap as well! good job!

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application submitted: 2769, total time: 25:00, sadly in real life it consumes one so much to even make one application if the job requires long interview or even quiz test, if i am really to put that effort into making that amount of applications well... i don't know. just keep it together guys, do everything you think might need, just don't do nothing. ( think it's also what the game's trying to say isn't it?

personally not a big fan of platform jump especially in 3D. but the concept I like very much! never thought I can spin the eyes and so many possibilities under the idea

kinda get the idea and it's great! but i can't get the mouse wheel input to work properly on the web ver somehow. i'm on a macbook, tried physics mouse wheel as well

i love this type of game when the maker is so smart to make me feel smart ;) well done

surprised to see a quite solid defence game in a week jam. i think it'll be definitely way better if some visual of different tower and it's attack or effect been implemented. but generally very impressive!

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YES this idea is very good! very cute, enjoyable, satisfying compared to lots of incremental stuff out on the market cus i am doing something i am placing stuff on a chessboard to get max result and most importantly i recive the result by watching a show!! i think it's really hopeful if you are to push this further. very good job!!

definitely some new and neat idea for a clicker puzzle! well done! and thank you for inspiring me ;)

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😭 never thought I would get emotional in a jam game. you did it ( in 3 mins ). the mood is just wordlessly good.  absolute five stars!

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always happy to see microgame collection type of work and this one is very polished in its way and enjoyable. well done!

yeah... i can feel the inner peace... 🤣

thought you would let me play mr. Naruhodo, but no! 异議!
ok, seriously it's quite fun in the way that fulfils my imagination of a custody judge... maybe? not sure who did that ideation, is it the kid or parent?🤣 good job

huuu.... that gun game stuff is real surprise. good job!

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beat it!
very tricky the first corner of the final stage but passed anyway. me personally always come up with game idea like this and drive people mad with tricky physics handlings 🤣 so I am very committed to beating this one and yes it's interesting!

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the page art style is very attractive to me as well as the in game world. making 3d game and... is this even multiplayer? in a jam game is insane. the way I wind up power is creative! yet it's a bit tricky to aim my dir cus the throw dir is actually the front of the character sprite. I think it might be reasonable to throw towards the left since the ready frame is pointing the arm to the left. and like lots of golf game it would be great to have the cam following the throwed disc so that I know how good the last throw and make adjustments, but I guess that might be a bit tricky to implement

thanks for liking it! I went to play yours as soon as I saw the thumbnail 🤣 I like your art style and the game is great fun!

I came to play this the moment I saw the thumbnail. the art of this is very polished and is one of the styles I quite like! gameplay is simple and fun and I like the different stages with different distraction,  also the ( I-think-is ) final stage when everyone came together is also the way I like ( but the mechanics of mr. cactus is a bit too difficult for me so I didn't beat that final stage if it is the final ), yet still great enjoyment!

spinning to pick action is quite self-explanatory with the visual which is very nice, but i didn't really get how the slots work, how the card and pool work so far.  still i think the concept is great and has loads of opportunity to go further a fun deckbuilder, well done!

spin the fact/story was one of my initial ideas in the beginning, it's fun to see someone execute it out and well done!

looking quite a lot of work, and having a functioning clay workshop in game is crazy. but sadly I can't survive making the first mug order cus I click outside accidently and the movement control gone wrong... and this happen few times.. maybe would be better not having it auto fullscreen? but overall, big thumbs up for what you can do in a week!

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well.. I might expect more clear rules in a russian roulette? I don't know the original rule though but I think it would be reasonable to limit the total shots or somehow make the risk and profit more calculable, you know.. since it's a russian roulette. but overall you did great job making the vibe, big well done!