very cute but cult and very serious. never thought to have some sort of ability gate type of game but this has it in some level which is pretty surprising
BLKS0F4
Creator of
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Yes definitely noticed the spin and move problem in one gun situation. Maybe I really should've really nailed the max spin angle for each gun, which didn't realise was a main corner initially. or maybe it's just the matter of two unnecessary reefs in the beginning level 🤣 Thank you so much for playing and for the feedback!
I definitely felt the thrill of Russian roulette from this game! simple but thrilling, and very serious! but I think it would be reasonable to have some visuals to show who's been point at by who and also who's already dead? or maybe could add a rule to play blindfold that might also be interesting I guess, just a mindwave ;)
Uh, I'm not sure if this is intentional or some kind of checkpoint bug, but when the engine master stuff asks for the second item, the 'screw box', as I ready to give it to it, it immediately asks for a battery again. I go get the battery and give it to the master, and then when I am on the way back to get screw box, it asks for a battery the third time. Since the battery seems to have higher priority than the screw box, I can't finish the less-time-left screw box task before going for the battery. So basically, it feels like I can't continue the game... Maybe I missed something? The visual style of the game feels attractive to me though!
application submitted: 2769, total time: 25:00, sadly in real life it consumes one so much to even make one application if the job requires long interview or even quiz test, if i am really to put that effort into making that amount of applications well... i don't know. just keep it together guys, do everything you think might need, just don't do nothing. ( think it's also what the game's trying to say isn't it?
YES this idea is very good! very cute, enjoyable, satisfying compared to lots of incremental stuff out on the market cus i am doing something i am placing stuff on a chessboard to get max result and most importantly i recive the result by watching a show!! i think it's really hopeful if you are to push this further. very good job!!
the page art style is very attractive to me as well as the in game world. making 3d game and... is this even multiplayer? in a jam game is insane. the way I wind up power is creative! yet it's a bit tricky to aim my dir cus the throw dir is actually the front of the character sprite. I think it might be reasonable to throw towards the left since the ready frame is pointing the arm to the left. and like lots of golf game it would be great to have the cam following the throwed disc so that I know how good the last throw and make adjustments, but I guess that might be a bit tricky to implement
I came to play this the moment I saw the thumbnail. the art of this is very polished and is one of the styles I quite like! gameplay is simple and fun and I like the different stages with different distraction, also the ( I-think-is ) final stage when everyone came together is also the way I like ( but the mechanics of mr. cactus is a bit too difficult for me so I didn't beat that final stage if it is the final ), yet still great enjoyment!
looking quite a lot of work, and having a functioning clay workshop in game is crazy. but sadly I can't survive making the first mug order cus I click outside accidently and the movement control gone wrong... and this happen few times.. maybe would be better not having it auto fullscreen? but overall, big thumbs up for what you can do in a week!
well.. I might expect more clear rules in a russian roulette? I don't know the original rule though but I think it would be reasonable to limit the total shots or somehow make the risk and profit more calculable, you know.. since it's a russian roulette. but overall you did great job making the vibe, big well done!

