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This is really well designed and well made. Visual and sound are incredibly juicy. Effects and synergies work quite well! 

Have noticed some might-be issues:

The hook charm's active seems not to be usable if it's drawn out from the gacha bag in a run, but meanwhile the mousetrap works right after being drawn out. And I did kind of suspect that, selling a charm during a run seemed to crash the game. Be hey, those are small issues. I think the core loop and the items are already very solid.