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Blizzox

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A member registered 38 days ago

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I liked it, it was quite hard, but i was able to complete it. Really well rounded game.

I had a lot of fun with this, i felt sad i could only buy 3 guns though, and i might have missed something but it feels like the strat is always to connect all the upgrades with every gun? Is that possible?

I liked the connection link mechanic, but i realized this whole game is an escort mission :') Very creative though! I also liked how with simple geometry you made a lively world.

I had a really good laugh about this, at first i thought 'this is easy' and then i fully filled the ship with cargo and went slow as hell. :') Bit confusing where to find the cargo at first though.

I liked it but struggled with the difficulty, i see others didnt so i will consider it me being slow haha. I also coudnt see the enemies close under my turrets which was a bit annoying. Was a solid bit of fun though and the idea of reloading the turrets with the plug and the colours was very clever design. Something was off with the sound level.

I liked it but struggled with the difficulty. I also coudnt see the enemies under my turrets. Was a solid bit of fun though and the idea of reloading the turrets with the plug and the colours was very clever design.

HINT: the pause plug freezes the game, allowing you to think about your next move without rush, and then just keep that plug for that socket and unplug it to make the patchlings move, and plug it back in to change any other plug around. Then pause the patchlings whenever they get close to either the red or blue platform so you can send that specific platform to where it needs to be :) 

(I also struggled with this level hahaha)

I liked it, and i thought it was really cool that there was a level editor, but i would have loved a few more levels by default in the game. The mechanics and 'fun factor' of water for data centers felt cheeky :')

It was fun but short. I loved the 'doom' feel and look of the game, dont know if that has a name but it felt nostalgic.

I loved how polished it felt, it was tough, but not impossible. Once you get to buy the turbo fire wand or what it was called i felt really strong.

I hope you didn't have a lot of dropped packets ;)) Thanks for giving it a try.

i loved the adorable atmosphere, especially the menu screen in what i think is crayon? I liked the switching between worlds to progress, wish it was a little longer.

Thanks for the kind words! I loved playing those  neopets games back in the day. We based this a bit on the very very old game 'lemmings', which i think the neopets game also took some inspiration from. 

Yea, i agree something we should have noticed, some speed controls. Thanks for the play.

I liked the promise of the game but felt it ended way too fast (1 round) it was a bit tricky to figure out too, but with some more polish and more levels or waves there could be something fun here. 

Thanks man, lemmings was a formative game for me and definately was an inspiration.

What do you mean no sfx or music? We made a chiptune track for it, possibly you missed it? Or do you mean something else? Agreed on the fast forward :) thanks for the kind words.

I really liked the simple transparency of the routes and how profitable they were and if they could benefit from more ships ect. A lot of big budget games with a similar gameplay loop do a lot worse. Perhaps 30 turns was a bit long considering if you buy slots and ships early at the end you just roll through the last X turns making lots of money.

We had a blast making this, and yes, the fast forward in hindsight is something we should have realised. Audio controls also is a fair critique.

Great job on completing the bonus level haha, i loved making that one but we felt it was a bit too hard/unique for the 'normal' campaign.