I enjoyed the hell out of this. This reminds me of the first time I played Ravenfield. Not as much carnage cause there weren't tanks, but still. This was truly a blast. I played with the default unit cap until I realized I could change it up. I must say the game becomes unplayable at 5k units. I had to test it. Other than that the game is solid. A bug here and there. Lost a 1v1 cause my throwing knife didn't hit the guy infront of me, but I had a blast charging through with a horse and just destroying the reds. This was a lot of fun.
BlitzKreg
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I've recently messed around in Blender and made a very grim and depressing prison cell. My idea was to change this into a game, but the idea I had in mind just didn't resonate with me so I decided to publish this as an asset for other people to find a better use for. I am still new to the whole publishing online thing and there might be some issues, but it's a start. I'm not gonna learn anything if I conform my skills, time and effort to my own individual uses and judgement.
Using the physics was a lot of fun. I discovered I could get quite a bit of variation by stacking the cans on top of each other and let physics do the rest.


Combined with some basic sickly yellow lighting could bring it a bit more together.

With some volumetrics it made everything look even worse (better)

Absolutely fantastic.
There's a lot of things I can improve on. I've found that I could've added a vent to the side because with the fog in this room it would smell so incredibly badly let alone choke the inhabitant in less than a night. I haven't tested how this looks or works in Godot. I assume it would look better with a lot more post processing effects and maybe a camera filter to make it look more pixelated, but that's knowledge for future me to find and unlock.
Here's the link to my project: Grim Prison Cell
