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BlindsidedGames

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A member registered Sep 11, 2020 · View creator page →

Creator of

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It's not mentioned but the realm speed multiplier shows on the right just below the timer. Certainly something I can iterate on.

Yes that is correct, I didn't have time to actually add the layer after which would have made that make more sense :sob: I have big plans for the game though!

I cannot tell what that bottom icon with the toggalable X does at all. I have prestiged 5 times now and filled up all the little dots. This game is super intriguing but others are correct that its hard to understand. That said I think your tutorials at the bottom right are fantastic. Stroke of genius. Seriously. I really like this take on textless. Great work!

It's definitely incremental I could feel things unlocking.

My aim was to gradually reveal systems. Onboarding has always been a downside in my games so gave it extra focus this time. 

So this makes me really happy to hear!

and thanks!

Yeah it’s a bit underwhelming, however it does permanently double the speed at which you go through layer 1 right?

How did you find it? I didn't get a chance to really build out the third layer and even profiling is a bit lacking in my opinion but I am happy with what I got done!

And thank you I am looking forward to it a lot haha

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Greatly appreciated, I opted to go with text, the prototype I made yesterday didn't quite cut it even though it was fun the upgrades just felt like they had no meaning, I like my stories haha

I am, I spen't most of today writing out a full plan and should have a solid start tomorrow :D Trying my hand at web dev this time round.

yup sounds correct to me

Does this include the use of numerical text?

incrementals are extremely popular haha

Fantastic little idea I love it so far and cant wait to see where you take it!

Nice work!

I bought all these packs on itch the other day, and today I bought this one again on the unity asset store just becuase I am too lazy to set up the imports for all these files. 10/10 worth it would do again.

Might have to comission you eventually mate, what sort of prices do you charge for simple left right enemy with idle/walk animation? (ballpark for say your skelly is fine I understand actual negotiations will differ depending on the work)

Very nice asset.

I assume you used a translator tool for the following sentence?

"If you like this asset, please comment and rate for yourself to be more motivated to work"

it should be as follows

If you like this asset, please comment and rate so i can be more motivated to work!

awesome job!

it mostly is I’m just making small changes every few weeks to make it better haha

I’m working on a way to get more skill points :)

Thanks for the info about the music

They do work, they’re probably just auto assigning into other skills you chose last run as that’s a feature of the skill tree

Would definitely pay for other packs that go well with this one please make more!

Glad you like it!

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It's on the Mac store! Same link as iOS

https://apps.apple.com/au/app/idle-dyson-swarm/id1631060225

I’ll look into it next version

yeah I can probably do that next version :) thanks for playing!

I appreciate the feedback!

Ping, lmk if that works

Let me know if that works

Ask me again after the 18th of March, when the new update releases and I will make a build for you.

the version number is in patch notes in the wiki tab

Ok I just uploaded the new builds, sorry about that, hope it works for you now :)

oh the loading going forever, I thought I pushed the update that removed that. I’ll get on that as soon as I get up. There will be an update sometime today. 

They're the same :)

they do that when you get the scientific planets skill

make sure you’re on the latest version should fix itself

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Welcome to Sydney time haha but thanks

if you are on the latest version the buttons in the wiki but you can’t rotate it 

it’s back in the latest version

didn’t wipe your save I changed the name of the project by accident on version 9 and fixed it pretty quickly after that. Please make sure you have the latest version so it uses the correct save file