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A member registered Nov 13, 2016 · View creator page →

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Would need quite a bit of reworking, but I'll add it to the wish list just in case I decide to come back and make any bigger changes.

Sorry for the delay replying, your post arrived while I was on holiday and I didn't notice it!

Thanks! :-)

Thank you! I think if I ever did an enhanced version or a sequel I'd try to balance things a little better and make the universes less scattershot - one game can be very much harder than another just because of where everything lands.

Not sure if anyone's still watching here, but I just released the latest version of the game which has now been compiled into machine code. It's very much faster to play, so if you enjoyed the original you should like this version even more!

Posted in Rating Entries

Amazing, I'm genuinely staggered! Thanks to everyone who said nice things and/or voted, it really means a lot!

I'm currently working on an improved version which I'm hoping to compile for better speed. :-)

Congrats on beating it!

You may be pleased to hear that I've made some revisions based on the feedback I've had. Version 1.1 contains a few tweaks to make it a little less harsh - hopefully these will make it more fun to play. :-)

A really good example of a BASIC platformer - not too slow, fun to play, great graphics! Congrats!

I really like this, it's a lot of fun. The display reminds me of early DOS text-mode games!

This is great, some really clever tricks to make it seem more polished than your usual BASIC fare. I'm terrible at it, though! :-D

Thanks, guys!

I didn't have much time to balance things, so my main worry is that it'll be too hard or too easy (probably the former). Given that I have an extra day now I might do a little last-minute tweaking...

I went slightly over the nominal 500 line limit - sorry, it was a lot more work than I expected and I kind of got carried away a bit. :-D

Posted in Rating Entries

Thanks for hosting - it was a lot of fun! And hard work. But mostly fun. :-)

Oddly enough I'm working on that right now. Hopefully won't take too long, I have a reasonable chunk of it up and running already.

I can't believe I finished something! \o/

(Edited 1 time)

If you want to create TAP files then BASinC (a fork of the original BASin with a few extra features and fixes) has an 'export to TAP' option which works really nicely.


Oops, forgot the link. Silly me.