I also love how you twisted the idea of the Nightmare as what is trapping all of the players. It is symbolic of how our traumas and pain can trap us in a dungeon of frustration and that the way to deal with these nightmares is to really discuss that with others and make concrete plans from these discussions. Its eloquent and a great choice.
Blerdy Disposition
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This game is really darn beautiful Kevin. I love the front page art and how you quickly and efficiently set the premise of the game without too much struggle/friction from reading. I also love how we as the players get to use small objects to form your field. That personality really endures the game while also making it more accessible for those with few materials to play games.
Wonderful job.
A fun game with a color and presentation. I love a fun improve based game and how the simple mechanics build the hijinks with every role. It is a lovely way to showcase the game.
Also the use of choosing the number 7 given it is seen as a lucky number is funny given you would want to roll over or under for more fun hijinks. I am not sure if that was intentional but it was a nice touching detail.
This game is absolutely adorable. I love how each monster has their own cute description that personalizes and humanizes them. I love the mimic the most of them all. They were 100% like me in more than a few ways as I played out the game. I can even see you playing this with a partner and you each play a respective monster.
I played this game a while back and I have come back to it for world building purposes. This game has a lot of heart and it's amazing how it captures my complex feelings about queer third spaces. In one game we created this liminal like third space and it gave me a sense of deja vu.
Also bonus points for the essays at the end reflecting how queer third spaces existed in many aspects throughout history and cultural context. This game was an absolute joy and it inspired this fun essay as a result.
Thank you Plotbunny Games for this lovely game and congrats on the awards.
I absolutely smiled with a big smirk with the optimal ending. That was such a simple but subtle and very sensual ending. The best part by positioning as optimal it encourages the player(s) to go after it because what rpg enthusiasist wouldn't want the optimal ending.
Plus good dogs want to help so I think that choice of writing fits like a great bow on top!






