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Blerdy Disposition

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A member registered Dec 20, 2022 · View creator page →

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Saving this for later since this may help me with a zine idea in the far off future!

Sending my support. Bought a physical copy at a convention and loving the inspiration in it.

Great and seemless advice. Going to be using this for future games.

A lovely game that really helped me out when I was feeling lost. Thank you so much Junk Food Games

I appreciate the time you took in the game. I never actually thought about Critical Role as a key influence especially given their social media precense. That is an awesome point.

Seriously thanks Wym and happy it made your day and I hope others find it just as fun.

Hello Wym Lawson!

Your game was absolutely fantastic. As a result I went ahead and made a video review talking about the mechanics and influencer culture.

Also by the way,  I am obsessed with the cover art. You did a stellar job on it.

I kinda am addicted with this game and I love it. Played this for a good hour!

Thank you! I had a blast running this game on discord with some friends. It was honestly super pulpy and loved it. Also the map design was super killer. It 100% deserved a spot!

Of course. Happy I saw it and it really resonate with me.

I was super impressed with the game so thought to add it into my essay for this year's One Page RPG Jam. Thanks again for the awesome game DNGClub

I really love the twitst on Tunnel Goons and the premise. It honestly made my day playing through this game. I decided to feature it in my discussion for One Page RPG Jam 2025. If you would like to see where it is featured its early on and there is a time stamp for the game as well.


I wanted to say thanks again for this amazing game. I featured it in my discussion for One Page RPG Jam 2025. If you would like to see where it is featured its early on and there is a time stamp!
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I also featured your game in my essay in the later half briefly. If you would like to see it, the time stamp is in the video!

https://www.youtube.com/watch?v=iSf-m1vI6AM

I absolutely love the art to this.

Honestly I love the line, "

“You’re also wearing underwear, but that has no mechanical relevance."

This game me the biggest darn chuckle while checking out this game.

Seriously naming a sniper rifle the "Final Word" is so freaking awesome. You dont understand how giddy it made me to read that in the game.

This game is such an awesome concept and I love the art too. I really love how I could plug this into another game especially ones with huge dungeons and hex crawls. I could even see myself using a monster table from some old school dnd modules I have lying around. Great game and with an more awesome premise!

I love creating big funny explosions in my rpgs. This is even more fun when ti is on suspecting crews/people. There is something extremely cathartic about an active mechanic that makes you tear your character into pieces.

Final point, the variety of bags is really fun and vile in the best way possible. My personal favorites being the Nap Time Bomb! and Bib Bubble Bomb!

This game is perfectly funny and captures the chaos goblin that we all deserve to be.

Phasebreak Syndrome looks really freaking cool. I love the many relevant prompts on the secondary page. My favorite one being: A dimension with no visual art. Also the aesthetic is really awesome, with the key visuals of using b&w heads.

I can definitely see the fun in playing out this journalling game too with others.

Okay this concept of fighting in an arena and this being the premise has me hooked. Also the use of the knight artwork even on the itch page is really novel. I could see myself playing this, instead of a game like Pendragon

I appreciate that. Since I love a strong couple of tables.

The concept and design is adorable. I really love how shapes add and combine to create new organisms. That being a shared story telling mechanic is novel and given the theme of this one page rpg jam is really sweet.

I absolutely love the tables to this game and the concept of story loops and action loops. It is not something I have seen before. I like how it really streamlines the game. There is a procedure to everything.

Honestly the tables alone are a great selling point especially as someone who plays a lot of OSR games.

Also I think there is an error on the itch.io page. You mean Rogue & Dagger as the title of the game but say "Rogue & Dungeon".

Otherwise awesome game and I am excited to play this more with others in the future hopefully.

I have to say this game concept is super novel and incredibly endearing. I love especially on the back page, you include all of the rules in a simple and easy to read manner. On top of that each of these pages are color coded so that nothing looks repetitive and every aspect of this micro journal rpg stands out. I had fun journalling about my productivity game on the play store.

It reminded me how important leaving a review is and how much fun it can be. It is really amazing how you took a simple idea that we take for granted on the internet and gamified it. Seriously kudos Koke RPGs!

I am reading through this and the dyanimics of the pilot and Nepholem are glorious. There is something extremely sensual, beautiful and hot about the pilot being a necessity for the Nepholem while also being puny and unnecssary. The teasing of the power imbalance on both sides really is freaking amazing.

Also I learned a new word too: Nepholem (and I love it).

I absolutely love the concept of this game and plan on playing it throughout June!

Also the art rocks!

This game is so cool conceptually and I want to run this 😭. I will be back when I have played through a session!

No I GREATLY appreciate all constructive criticism. I struggled a lot with this manifesto/writing project. I am not used to writing like this or this creatively so this was a big change of pace for me. I often think a lot about game design and theory and all of this high fulant concepts sometimes. It can be super overwhelming. I realized that sometimes its importance to keep the things you love simple and then complicate further as you need to for your life.

Sometimes simple is a great starting point and I hope it helps others <3.

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When I read this part:

"Build up a flame. Drive back the dark." I stood there a few minutes taking in the words. I realized that damn, if we don't catalog our experiences and build something for future and present gamers, what will we have to be remembered by?

What will people be able to recall about our stories and the creative work, if there is nothing to be found?  Thank you for this sharp call to action to build something, even if it is not the strongest flame. I will help combat the dark, even if it is difficult.

Honestly 16 brought the biggest smile on my face and I love it. It reminded me that my contribution even if I don't realize it, has changed something. That in its own right is beautiful.

Michael, I have been playing this game on and off for a while now. It has been on my mind and it is one of the few games that uses a Consumer Aesthetic explicitly as something core to the game. It gave me time to reflect on my experiences and as a result turned into a video essay.

Seriously thank you for making this lovely game. Also I am now a big fan of art dice thanks to your work.

Bloom in the Light

Bloom in the Dark


Bloom with all your might


Summon every piece of energy and will

It's all we have to give in the end

And even still, 

We have shades of grey.

I just finished playing this game Adam and it was absolutely glorious. It was like sitting down for a conversation with friends talking about the highlights of our lives. It felt like my heart was unraveling in this sadness and joy. It really was a bundle of joy and sorrow and I hope others play this brilliant game as well.

Thank you so much.

It is a fun game and I was like "what not a better way to celebrate this little gem then to make an essay on the game". All things considered I am hyped for the expansion!

I want to say Drama, your game genuinely made my week playing it a few weeks back. As a result I made an essay discussing your game and brainrot and wanted to share. I guess it also helps that my brain is filled with loads of brainrot as it is and this was a delight to play through.

Thank you!

Loved the wicked Necro Lightning in a Bottle

I love how you emphasize the importance of game components outside of traditional ones like dice can really affect the feel of the game. I was thinking about this with lyrical games especially since I haven't played any as of yet. I definitely gotta look at more lyrical games in the future especially after reading this.

Radical as heck~. I realized where the pose is from.

This is a perfect meditative game. I am deeply happy this exists especially since what not a better more calming experience then having your meaty limbs hit bigots. A perfect game for a perfect 36 word jam. Adding it to my list Chubby Crow Games