Thank you and excited for y'all next game. Whenever that may be!
Blerdy Disposition
Creator of
Recent community posts
I played this game a while back and I have come back to it for world building purposes. This game has a lot of heart and it's amazing how it captures my complex feelings about queer third spaces. In one game we created this liminal like third space and it gave me a sense of deja vu.
Also bonus points for the essays at the end reflecting how queer third spaces existed in many aspects throughout history and cultural context. This game was an absolute joy and it inspired this fun essay as a result.
Thank you Plotbunny Games for this lovely game and congrats on the awards.
I absolutely smiled with a big smirk with the optimal ending. That was such a simple but subtle and very sensual ending. The best part by positioning as optimal it encourages the player(s) to go after it because what rpg enthusiasist wouldn't want the optimal ending.
Plus good dogs want to help so I think that choice of writing fits like a great bow on top!
I also featured your game in my essay in the later half briefly. If you would like to see it, the time stamp is in the video!
https://www.youtube.com/watch?v=iSf-m1vI6AM
This game is such an awesome concept and I love the art too. I really love how I could plug this into another game especially ones with huge dungeons and hex crawls. I could even see myself using a monster table from some old school dnd modules I have lying around. Great game and with an more awesome premise!
I love creating big funny explosions in my rpgs. This is even more fun when ti is on suspecting crews/people. There is something extremely cathartic about an active mechanic that makes you tear your character into pieces.
Final point, the variety of bags is really fun and vile in the best way possible. My personal favorites being the Nap Time Bomb! and Bib Bubble Bomb!
This game is perfectly funny and captures the chaos goblin that we all deserve to be.
Phasebreak Syndrome looks really freaking cool. I love the many relevant prompts on the secondary page. My favorite one being: A dimension with no visual art. Also the aesthetic is really awesome, with the key visuals of using b&w heads.
I can definitely see the fun in playing out this journalling game too with others.
I absolutely love the tables to this game and the concept of story loops and action loops. It is not something I have seen before. I like how it really streamlines the game. There is a procedure to everything.
Honestly the tables alone are a great selling point especially as someone who plays a lot of OSR games.
Also I think there is an error on the itch.io page. You mean Rogue & Dagger as the title of the game but say "Rogue & Dungeon".
Otherwise awesome game and I am excited to play this more with others in the future hopefully.
I have to say this game concept is super novel and incredibly endearing. I love especially on the back page, you include all of the rules in a simple and easy to read manner. On top of that each of these pages are color coded so that nothing looks repetitive and every aspect of this micro journal rpg stands out. I had fun journalling about my productivity game on the play store.
It reminded me how important leaving a review is and how much fun it can be. It is really amazing how you took a simple idea that we take for granted on the internet and gamified it. Seriously kudos Koke RPGs!
I am reading through this and the dyanimics of the pilot and Nepholem are glorious. There is something extremely sensual, beautiful and hot about the pilot being a necessity for the Nepholem while also being puny and unnecssary. The teasing of the power imbalance on both sides really is freaking amazing.
Also I learned a new word too: Nepholem (and I love it).






