The players absolutely loved the moment they meet Illeen. Some of them wanted to act like "moral and upstanding" individuals but that did not happen. They instead actively went into cyberspace, beat up the fella in there, and proceed to blow up the mainframe room cause they were not having a good time with the whole company. They never did get a chance to meet what was in the sewer.
Blerdy Disposition
Creator of
Recent community posts
This game is legit cute as damn hell. Brite, I decided to feature it in my RPG Jam retrospective and I will likely play this more in the future. It is wicked to see a lot more cozy rpgs that capture games like Cooking Mama and Style Savvy to name a few.
Also the rival chef I created was giving such Gary Oak vibes!
Game is mentioned around the 12:59 marker.
Hello Hugh,
I have been playing your game for a bit on and off. It has been bumping in my mind and with friends especially as someone new in the workforce. As a result, I made a video essay talking about your game and thought to let you know about it.
Thank you for this awesome game, seriously it was a really fun time!
This game is legit a hidden gem. A simple premise but the wide diversity of characters and music options leaves so much to expand on. While I am not musically inclined and did not opt to write any songs, I did find the character creation wonderful. This is going on my list of recommend solo rpgs (especially for character creation). Also below is a little bit of what I wrote if folks wanna see it!
----
Hatom is a neon butterfly with a bubbly personality. In fact, his hyper obsession with chiptune music is a result of endless nights at his N64. Hatom wants to develop their music skills and does so in their basement. He has a few arcade systems to match his weeby aesthetic and is called the “Weeb” of his friend group. But that’s okay. He uses his music and his beats to send a rhythm that will impress others and most certainly himself. Now he just has to make time rather than watching whatever schlocky isekai that is out this season.
Hello R.Rook Studios. I have been playing your game for a while (about half a year now) and it is definitely on my top 10 TTRPGs likely right now. I decided to write/create a review/analysis of the game on Youtube and send folks over here.
Seriously thanks for all the work your team put on Roseville Beach and Boardwalks and Sorcery.
PS: My favorite origin story will always be The Scandalous!
Hello Anthropy,
I wanted to say thank you for making this wonderful game. The concept on paper seems so simple but it got a lot of writing out of me and had me do some serious retrospection. It was also one of the few games that made me really enjoy coin tosses as a mechanics to further the writing process.
The questions also helped me really get into the head of the princess I was creating. Legit, I was surprised how brief questions gave way to some cool concepts for a princess.
I decided to share my thoughts on the game and the themes via a video review.
Thank you Darren for this lovely game. When I was journal ling, I got to create an awesome character dealing with some personal family trouble. The game has a simple premise but its chose in using Drawing cards and two d6s makes it very easy to get started journal ling.
Plus the entire theme of traversing a maze/labyrinth that is influenced by your anxieties, is brilliant.
As a result, I decided to make a video discussing my thoughts on the game. Thank you for the work you created and keep up the awesome work!
Hello Hayden. I loved reading through this game. It feels rare to meet games built of Laser and Feelings. Plus any game addressing the current writer's strikes in Hollywood and around the states gets a gold star!
As such, I featured your game in a Youtube video on my channel since it was a cool idea! Thought I share since it really is a cool game!