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I love how you emphasize the importance of game components outside of traditional ones like dice can really affect the feel of the game. I was thinking about this with lyrical games especially since I haven't played any as of yet. I definitely gotta look at more lyrical games in the future especially after reading this.

Yeah I quite like lyrical games! As referenced in the article there is an interesting conversation in what accounts for system and, having made a couple lyrical games myself, they're certainly able to fit within this philosophy too. I could see a game not dissimilar to Realis, for example, working with words alone and perhaps their manipulation as the central game component.