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Bleem

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A member registered Aug 09, 2021 · View creator page →

Creator of

Recent community posts

Thank you for the thoughtful feedback! You bring up a lot of good points, and I definitely think there need to be some UI changes. I agree the faction element feels unsteady, and I'll work on having more meaningful faction interactions. I'll certainly post updates and let everyone know when it comes to steam!

Hello!

I recently published an early demo of my current deck building game project to itch, and I would really like some feedback about the balance and mechanics of the game. The game currently has lots of filler artwork which I plan to replace--I would mostly like to hear about the interactions of the cards and how the presentation of the card interactions feel for the player. There are certainly some imbalanced cards in the game right now (some of which I know about), and it would be great to hear how the balance of the cards and enemy armies feel. The special "faction abilities" are also very subject to change, and any ideas on how to improve those would be appreciated. I've included a short video of some of the basic gameplay as well as some card art. 

Here's the page for the game: https://bleem.itch.io/rally


 

That's unfortunate, I think winrar has a "repair" function when you open it up which may be enough to fix it, but I'm not sure what else to try. Sorry about that 

Just added an updated version of the game, hope that the download can work for you! 

Sorry to hear that! I'm not sure what the exact cause could be, but I'll post an updated version of the game within the next 24hrs, so hopefully that version wont have the same issue. Keep an eye out for V.28!


Intro

Currently developing my second game project which is a roguelike deck building game! Gather together troops and weapons to fight through increasingly difficult armies. Establish synergies between your cards and treasures to create the strongest army!


Overview

The basic idea of the game is that you build a deck from random cards, numerous cards are played simultaneously on a field, and those cards can benefit each other based on their synergies and relative positions. You have attack, defense, and wealth stats which can all be boosted by your cards. The goal is to reduce the enemy army's health to 0, and that army may add "sabotage" cards to your deck for an additional layer of difficulty. 

This is an early version of the game, so lots of the artwork is placeholder and the game balance will change significantly throughout development.

Check out the demo here: https://bleem.itch.io/rally

See it on Steam: https://store.steampowered.com/app/1885200/Rally/?beta=1

Hello! My first large game project is now finished and available on Itch.io and Steam! A Walk Through Echoes is a difficult "auditory platforming" game. You play as a blind man and have limited vision tools, so you must learn to memorize and rely on the auditory cues created by platforms and the environment in order to succeed. In the video below, you can see two completions of the same puzzle; the first completion uses the visual system, and the second completion strictly relies on memory and use of the game's auditory system.

Check out the game here: https://bleem.itch.io/a-walk-through-echoes and https://store.steampowered.com/app/1533780/A_Walk_Through_Echoes/