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BlankRip

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A member registered Nov 07, 2019 · View creator page →

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The shield shader does not work in webGL build so it became a reflective probe 🫠

Thank you. Our though process es was On & Off shield for protection and also can turn Off turrets 😅.

We did not have much time to balance the game, when we find some time we will add in the things you mentioned. The turret bullets I just realized are of the same color, thanks for pointing that out too : )
here is the git repo if you would like to look at the code n stuff:
https://github.com/BlankRip/UnityJam2023

Thank you, we did not balance and playtest much. Maybe we will improve it sometime late : )

I used bit flags (each cell just 1 enum flag) and recursion to generate the maze. Then used the date from the maze generator to place the floors and walls. Later I created a placer script that placed the gameplay elements in.
If you want to take a look at the source code here is the git-hub link, you can check the level generation folder in the scripts folder:
https://github.com/BlankRip/UnityJam2023


Also go back to main menu and try again, there have been some fun mazes that show up most of the time : )

It's a clicker so it is addictive, Mission Accomplished.

I clicked on link to check it out and ended up playing the clicker for 6-9 minutes so I think I can say this is a clicker well done : )

It's a clicker so it is addictive, Mission Accomplished.

I clicked on link to check it out and ended up playing the clicker for 6-9 minutes so I think I can say this is a clicker well done : )

This is a tap to kill monster game where you kill the monster or it will kill you. The game takes place in 3 different locations where you can monster splat and compete with other players on the internet to hold the top ranks on the leader-boards.

The game is a hyper casual tap to kill game until you hit a specific score where it becomes a intense reaction based game.

Here is the itch.io link to the game page: https://blankrip.itch.io/monster-splatter