👏 🎉
Very impressive!
I like the idea and the overall look and feel of the game. Drawing the loops felt nice. I ran into an issue where one of the enemies got stuck (wouldn't move) and couldn't be attacked with either CCW or CW loops, which unfortunately softlocked the game for me.
Overall it's fun, one problem I had was that the enemies coming from the top don't give you much time to see how to attack them because their labels are above them and offscreen (the enemies from the bottom have the opposite problem of being easier).
Good job on the game though, overall it was fun and felt good to play.
Fun game, I really like the art and overall vibe. The slug especially looks very nice.
It's an interesting concept, and I had fun playing it. The leaderboard does make you want to play again, but I feel like it could do with just a bit more for replayability (personally).
Very good job overall, impressed you could make this level of polish in such a short time.
Yeah the SMG is definitely OP, probably a function of it being the weapon I used the most.. but the sniper is also pretty strong.
Also yes the bullets come at you pretty quick when you go into certain rooms - IMO enemies need a small delay before activating when you walk into the room, something I've already added for a post-jam patch and it feels a lot better.
Unlocking weapons is an interesting idea, but ideally they'd all be fun to pick (and then you can choose upgrades and a build around their characteristics). I don't mind some being a bit stronger than the others, as you can pick a worse weapon to have more challenge, but it just feels bad atm.
Thanks for the feedback :)
Tried this on Firefox and Chrome but unfortunately it seemed to lag for me on both (very bad lag spikes), so I couldn't really play or rate the game, sorry!
edit: I'll download the Windows version and give it a go
edit 2: Ok the Windows version also didn't work - I got errors trying to load it (extracted the "Windows copy" folder and ran the exe, pck file was present so not sure why it's failing to load the resources)
ERROR: Can't load dependency: res://Actors/Player.tscn. at: (core/io/resource_format_binary.cpp:459) ERROR: Error when trying to parse Variant. at: (core/io/resource_format_binary.cpp:503) ERROR: Error when trying to parse Variant. at: (core/io/resource_format_binary.cpp:490) ERROR: Failed loading resource: res://.godot/exported/133200997/export-73d35b6063ebdca9d5546fe8a19c9be8-player_death_particle.scn. Make sure resources have been imported by opening the project in the editor at least once. at: (core/io/resource_loader.cpp:274) ERROR: Can't load dependency: res://Particles/player_death_particle.tscn. at: (core/io/resource_format_binary.cpp:459) ERROR: Error when trying to parse Variant. at: (core/io/resource_format_binary.cpp:503) ERROR: Error when trying to parse Variant. at: (core/io/resource_format_binary.cpp:490) ERROR: Failed loading resource: res://.godot/exported/133200997/export-d31039652f11a6d0423f220dd9d6d5d7-Player.scn. Make sure resources have been imported by opening the project in the editor at least once. at: (core/io/resource_loader.cpp:274) ERROR: Can't load dependency: res://Actors/Player.tscn. at: (core/io/resource_format_binary.cpp:459) ERROR: Error when trying to parse Variant. at: (core/io/resource_format_binary.cpp:503) ERROR: Error when trying to parse Variant. at: (core/io/resource_format_binary.cpp:490) ERROR: Failed loading resource: res://.godot/exported/133200997/export-96fdc65e97cf44838c7fb0695b490225-Tampered Zone.scn. Make sure resources have been imported by opening the project in the editor at least once. at: (core/io/resource_loader.cpp:274) ERROR: Failed loading scene: res://Gamemodes/Tampered Zone.tscn
The art and general vibe was great.
Ran into a few bugs (pun intended), but it was pretty fun overall. I liked the fly swatter jump scare, but found myself a bit annoyed at some food being very particular about where it could be eaten from (bread especially), and sometimes dying seemingly randomly (lots of time left, nothing nearby?).
A tiny bit more polish and I could see myself playing this more.
I like the art. The patterns in the bullet hell sections were maybe too easy, there are quite a few safe spots in the hammer one for example where you don't have to move at all. I like the idea of juggling videos and keeping viewers happy, but I found it pretty difficult to keep up and not always lose SP after a while.
Good visuals, good humour/narrative. Could do with some audio too. I could see this being a good little game with some extra polish and more minigames.
It would be very fun to have RoR style progression through maps (with variation in enemies and terrain) through to an end boss. If you reset the curses on the between maps it might feel bad, as some of the fun of these types of games (imo) is getting a powerful build going and seeing how far you can push yourself (and the game engine). You could maybe have an "endless" mode, or a post-game map that goes on forever (after an end-boss or some such).
A lot to consider, but I think you could make a very fun full game out of this!
I enjoyed this, it was simple but had enough challenge with the different shells and various obstacles. The last level with multiple planes was a bit too tricky for me though, maybe if the bombs they drop were slower or you had another way of stopping them.. it could also be that I'm just bad? ahah
The art style is very nice, I like the glow of the shells and the general look and feel of the game. The use of Moonlight Sonata, while not particularly original, was also very soothing.
My only real complaint is a lack of sound effects, which I think would've added a lot. Oh and maybe shortcuts to launch the different types of shells instead of clicking on them, personally this would help me a lot to focus more on dodging.
Great job!
I love the art and style. The concept is fun, a bit more content would go a long way but who has time for that.
Enjoyable game, only critiques are that there seems to be a bug where I randomly face the sky or floor when I spawn in, and the transitions between menu, game, and back are too slow for a game where you want to go to the menu to upgrade andthen keep going. Oh and it would be nice if you could right click an upgrade to put in enough to upgrade it instead of having to click over and over.
Great job, you deserve more reviews!
This was fun! Although it was a bit tricky to get started, didn't take too long to get better. I was having a blast at the end where there are a lot of enemies and you're trying to only fire off just your magic missiles and not jump or dash into everything.
My only real feedback is that swapping the position of spells was a bit cumbersome as I kept trying to drag over another spell to swap them, which doesn't work.
Much appreciated. The performance should be (somewhat) better if you use the Windows version (assuming you were on web version), although there's a LOT I could do to improve performance. I'm a lil burnt out from the jam but I do want to make some improvements to this, I'll let you know if/when I do :)
I like the idea of this, and I enjoy how hectic it can be. Having to balance your resource spending between two fronts is a fun concept!
A few things that I think might improve the gameplay: