Hi everyone! :)
After around four years of composing and producing music for games, I've finally brought most of my fantasy-oriented work together into one large release:
FANTASY RPG — THE GRAND MUSIC COLLECTION
It's by far the biggest audio library I've released so far — 620 complete cinematic soundtracks, 1,200 audio files and more than 12 hours of original music and audio, built primarily for Fantasy RPGs, MMORPGs, adventure games, dark fantasy and medieval worlds.
Rather than focusing on a single style or mood, I wanted this collection to be broad enough that a developer could use it across an entire game world.
It covers 8 main audio categories:
• Fantasy & Adventure
• Medieval & Folk
• Battle & Heroic
• Ethnic & World
• Ambient & Background
• Event Stingers & Cues
• Soundscapes
• SFX
There are full exploration and battle tracks, peaceful villages and taverns, Nordic/Viking and other ethnic-inspired music, dark ambient material, orchestral event cues, heroic fanfares, environmental soundscapes, magic and combat SFX, and quite a lot in between.
The complete package includes:
620 COMPOSED MUSIC & ATMOSPHERIC PIECES:
266 complete music tracks
289 event stingers & cues
65 soundscapes
482 SFX
60 loops
31 live-performed tracks
70 orchestral group stems
Alternative mixes & variations
12 h 11 min of original music
One thing that was important to me was not simply filling the collection with hundreds of variations of the same two-minute format. The musical pieces range from very short composed gameplay cues to complete exploration, battle, folk, ambient and cinematic tracks.
I've also created a 54-page Library Guide with the full catalogue, filenames, durations, folder structure and direct preview links, so the entire library can be explored before using it in a project.
🎬 CINEMATIC SHOWCASE⤵️
This is the short showcase — it runs through all eight major categories in about six minutes.
And here's the collection itself on itch.io >THE LINK<
I've spent a pretty ridiculous amount of time organizing all of this into one library, so I'm very happy to finally have it finished and released.
I'm also interested to hear from developers: when working on an RPG, do you prefer buying smaller highly focused music packs, or having one large library covering most of the game's musical needs?
Thanks for checking it out!
— BLACKMID







































