I only started using it earlier this year cause my teacher also really like it. It is surprisingly easy to pickup and use.
BK3000gamer
Creator of
Recent community posts
https://itch.io/jam/shovel-jam-2025/rate/3737545
here is mine, thank you.
https://itch.io/jam/shovel-jam-2025/rate/3737545
here is mine, thank you.
https://itch.io/jam/shovel-jam-2025/rate/3737545
here is mine, thank you.
https://itch.io/jam/shovel-jam-2025/rate/3737545
here is mine, thank you.
https://itch.io/jam/shovel-jam-2025/rate/3737545
here is mine, thank you.
https://itch.io/jam/shovel-jam-2025/rate/3737545
here is mine, thank you.
https://itch.io/jam/shovel-jam-2025/rate/3737545
very weird, maybe because I copied the link on my phone? Try this and see if it works?
great game, love the music. Makes me feel like spiderman. The control does take a while to get used to, maybe an indicator of which colour is left click/right click would help. Would also love a pulling mechanic so you can pull on one rope at a time, so you can pull yourself up or use it to increase the sling shot strength. If that sounds too OP, feel free to put some form of limitation on it.
If you intend to work on this game further, I would suggest making the grappling point a platform or just something bigger. I find it hard to click on it with a mouse when moving at high speed. Also, make the length of the grappling variable, so that the player doesn't just snap into place when they land the grappling. Not only does it feel clunky, but it also cancels out their momentum. If you have time, maybe check out rusted moss. Although I haven't played it, that game's grappling mechanic looks really good.

