ARENA BATTLE is a physics-driven robot fighting game. You start with a bare
chassis and a garage full of parts, then fight your way up the leagues against
robots that were built to tear yours apart.
Every match is decided by what you bolted on before the bell.

YOU CHOOSE THE ROBOT. YOU DON'T CHOOSE THE FIGHT.
Before every bout you see who you are facing: their chassis, their weapon,
their drive. That is all you get.
You won't know:
- how the mass difference plays out on the first collision
- whether their spinner survives your wedge
- whether your weapon still has enough energy to finish it
Every build is a gamble.

THE ARENA IS NOT YOUR FRIEND
Six hazards are live at all times, and every one of them can end a match
instantly — for either robot:
- the floor pit swallows anything that drives over it
- the wall presses crush whatever gets pinned
- the floor saws chew through tyres and armour
- the catapult throws you into the air
- the spiked roller punishes a bad line
- the wall spikes finish off a robot that gets thrown into them
You don't just beat your opponent. You survive the room.

18 WEAPONS, AND EVERY ONE CHANGES HOW YOU DRIVE
From drum spinners and vertical discs to hammers, crushers, flippers and saws —
the weapon you pick rewrites your whole approach:
- high-energy spinners hit hardest, but they flip themselves over
- flippers win by control, not by damage
- wedges and plows decide who gets under whom
- eight upgrade modules push a build in a completely different direction
Mass, centre of gravity and weapon energy all add up. No build wins everything.
CLIMB THE LEAGUES
Start in the garage circuit. Every win pays out and unlocks better hardware, and
every opponent is built from the same parts you have access to — so when you
lose, you know exactly what beat you.
Play it here 👉 https://bixarstudio.itch.io/arena-battle
