... I'm running into the same problem... unfortunately... it's bugged for me all the way back to completion of hamgravy....
BitterMirage
Recent community posts
uh.... I think ur code can get... softlocked...
This is my second attempt but theere's no way out of this except for backing out to menu, I'm so close tooooooo. Ugh, whatever, I was 60 off on my first attempt.
it's just a bit... confusing... pls make sure there's a function for this because, washing 24+ moves is seriously wasteful. :[
phew... okay final stat totals: (with a bit more was testin gsome things annnnnd No not a spreadsheet, i'm not god. just my snivy's end stats.
Snivy
Wgt:197.85lbs
Cpc: 4963 (max: 7444)
Dig r8: 1.18%/sec (if this is accumalitive... I'm interested in seeing how fast lol... a rate rivalling an industrial solvant would be sick.
Totals:
Ttl cal con: 81642
ttl wg: 179.99
food etn: 194 (i got alot of good pulls i think... XD but, I was kinda cracked at the play section. tho, I might get beat easily tho.)
Play:
best: 659pts (534x) I could've gone higher but kept getting distracted
total plays: 546
Misses: 12 (These digits were singular b4 I started to push it :[[[[)
OKs: 7
Goods: 10
Gr8s:49
Excells.:107
Perfs.: 361
Score:93.96 (i had alot better with singular misses T~T)
NOOOOOO!!!! agghhghghghgh... one problem I have witht this game TvT each time it gets updated... my save gets deleted... agh... i got flawless everyday... (even week 5... why...) It's a toughy and well, I enjoy it as a game but it's... frustrating I've been with this since week 3 came out and... whew... gonna have to it again... gah, I hate the finnickiness of the gobbo... oh well, time to do it again... :]
hmmm.... uh... cool game but... it... lacks... substance... interesting concept but I feel like it's just kinda dead when you realize there are only three 'alive' participants in this game. Nothing's very interactive... The only real personality was in the beginning... Otherwise it kind of falls off... reads more as a tech demo of sorts.
oooohkay..... so, after carefully, carefully... completely making it through about 3 seperate times... (successful attempt taking 27-ish minute if I'm reading my save , probably not considering my last comment being 30 min on the dot so maybe... not also, we're NOT talking about the unsuccessful ones. all of them in the maze. Cheesus Crust ALMIGHTY that thing is attrocious when the top left 'gates' of imps get desync'd I had one or two runs where one would always be closed oml I was tempted to rollback because they happened enough to sometimes force a hit) I haven't watched the ending yet to keep my critique fresh. The maze.... cute design but the loops on top left... you... weasel... Once, fine. Twice.... aight, fair, but THRICE??? you're being cheeky.... >:3 wrapping this up... cool game, awesome sprites and golly if that bouncing food truck sprite wasn't cute... Dialogue, chef's kiss. lemme get my ending an' I'll be back , buster!
*sigh* yes, the 'for jam version'. Now that I've kinda stewed about it... (played the impious demo, cool stuff. really liked the lore and kinda looking forward to seeing some of those spears used on our imp pc later down the line by some kind of task force or something) nonetlhess it probably more of the sense that I was getting in my own head at that point. I've cooled off and I'm gonna try to make another crack at. it
soo.... pre-jam is... broken? or.... I'm alittle biased since... well uh, I've been going at for for about... 2-3 hours. and farthest I got was literally THE chase scene. panicked not realising she was slowed to a crawl... and slammed into an imp and slid into plaything ending... that gauntlet is... BRUTAL, I swear I've been fine and I'll take a hit and times where I've fat-fingered into one and I live as they phase right on top/through me.
huh... okay this is the second time playing this... and... whew this took a lot longer than expected... cool puzzle but, damn I'm glad I started appling the split half reliabity, I was scrolling back and forth. XD
Too many trees? Nah, go right. Too many rocks not enough tar. Go down.
Not enough trees. Gotta go back up ag- Oh! SHI- (thing startled me, though after 20-30min, isn't exactly surprising.) There it is!
Huh... couple of things... you f**king nailed the imagery and literary description.
I'm feeling a bit... left out if you know what I mean. As much as I love reading this, I really do. It's beautiful. It's a very interesting journey. But, I can't help but feel like I'm watching this from a window. I am intrigued to see if you have any plan to incorporate... 'choices' into the mix. something like... a few closeted instances that knit back together into the same overall ending. (this may be low on the interactivity side but. light on the workload) Or... even more.... Specific degrees of the same ending. (high interaction... high workload, which you'll likely need to tackle piecemeal).
Also, when it comes to 'games' on this site, I feel that... words can only take you so far. Something as small as... a ding, whoosh, or even a simple crunch sound effect can do a lot for imagery. Music would be fun but, some things don't need them.
Lastly, I encourage you to experiment with Twine (is that what this is called? I don't exactly remember and these text engines kind of blur together... XD) There's dozens of colors, fonts, characters, etc. Transitions of simple color can really make a scene. I found myself occasionally losing my pacing and having to search though the pink for my place, maybe you could fiddle with the text or formatting?
(sidenote: maybe color code the writing's backing (i don't think that's the right name but the pink box the text is on in the engine) for separate areas.
weird idea, but I think it might be a good idea to have each food have a unique sound. That's how most rhythm games break up the nuance (think simon says esque sort of thing. like a bell drip what have you. maybe it might be hard to speed them up but, that might be the point for later difficulties. but I end up staring down or laughing at the dialogue and Iv'e blinked and missed the first cue. But I also had problems in the storyless select. The fact that the doughnut and the friggin' ice cream are the same color is messing me up really badly. same as the ice cream cone being the same color as the cake. It's just the cupcake is the only one I can reliably tag.
