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BitrotGames

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A member registered 54 days ago · View creator page →

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If you message me on Reddit I'll respond there!

https://www.reddit.com/user/Aggravating_Ant1516/

I've not got around to setting up a discord yet

Thanks so much! I'm planning to do a devlog at some point to go into detail about how the units are animated/drawn with some gifs or something because it's a bit technical, but here's a brief summary:

The units are all drawn using 2D primitive shapes, a circle for the head, rectangles for thighs, shins etc. I move the legs and arms using inverse kinematics for the knee joints and procedural animation for the run cycle and foreshorten the limbs depending on the direction they're facing to give the illusion that they are actually turning in a sort of isometric 3D. The position of joints like shoulders and hips are also rotated about the centre in a sort of oval shape as they rotate so it really looks like the unit is turning.
I then add some highlighting as if they're being lit from the top left, some dithering between the different colours, and quantise the render into a pixel grid to give the pixel art impression.
All of that runs in a fragment shader for performance reasons so all of the maths is done on the GPU!

Thanks for checking it out, and thanks for the useful feedback!

The web build is really not well optimised and is quite constrained with godot, so I think it can freeze sometimes. I will try and improve that a bit!
I've got a change incoming that puts the various 'army, inventory, factions, quests, skills' buttons in a bar at the bottom of the screen. I hadn't even considered that players had to magically know that tab opens the menu. 
The economy needs some real balance work to make these kinds of materials available. I'll look into these idle villagers and beat them into order!

Oh that's quite funny, I will sort this out soon! The whole economy system needs some balancing work for sure.

Ah, thanks for letting me know! I will have to spend some time getting the mac build to work properly without any workarounds. MacOS is rather paranoid (perhaps justifiably so!) about random executables. 

Thanks for playing and the kind words! I might try to spend some time improving the web build, but ultimately the game might be a little too intensive to run in browser.

Thanks for checking it out! Can I ask, were you playing the game in browser, or downloaded? The browser version is likely more buggy at the moment.
I really appreciate the feedback!

Apologies! Have added one!

(1 edit)

Mount & Blade meets Total War with classic RTS controls - brought to life in pixel art. Lead your warband across a living fantasy world, raid settlements, trade goods, and fight large-scale tactical battles with formations, dynamic weather, and an army you build from peasants to knights.



https://bitrotgames.itch.io/sword-banner