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bitq

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A member registered Apr 24, 2014 · View creator page →

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Oh, and I'd love any feedback you can give on my game Eucloid (free).

I'll always be a fan of small, experimental games that isolate interesting core mechanics. Hope you keep going with the project. Some critiques:

- Game felt clunky at first, even for someone with a bit of smash experience. More visual/audio feedback for player actions may help this.

- Tutorial could use an example of what proper wavedashing looks like and perhaps why it's useful (or just make another youtube video)

- Needs a training mode! Just take away health bars and let people keep smacking each other uninterrupted.

- Lack of shield and the addition of walls really change the flow of the game (not necessarily in a bad way). I'm interested to see how this affects strategy for high level play.

From the title, I thought this was going to be a horror game!

Sounds boring from the description, but ended up being pretty interesting to play. I can see a lot of potential for puzzles stemming from this core mechanic. Could also be a great multiplayer game where you try to goomba stomp your friends.

Feels great!

game ran fine for me

arm is op plz nerf