Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

nux

5
Posts
1
Followers
A member registered Jan 23, 2021 · View creator page →

Creator of

Recent community posts

I totally get it, the game is really unbalanced xD I know that it's really overwhelming for players, but sadly, we only managed to implement one "bossfight", so we made it a bit harder. Me and the guy who I coded the game with have little to no experience in gamedev/gamedesign, so we decided to take part in a game jam (we're also currently working on a bigger project) to get a project done in general. I'm glad you played it and liked the art/sounds though, and I'm sorry about the scaling part, I made the UI for 1920x1080 res instead of an aspect ratio (which was my bad)

This is a really nice, simple game. I like the variation of day/night and just the lighting in general. Also, you came up with a really nice way to keep the player going while keeping it simple. The gameplay is a lot of fun, which is being accentuated by the great graphics, and so is the idea. It also fits the theme really well, so those are all ups. The only problem is, that (as far as i know) there are no sounds/music, and this isn't a requirement of course, and regarding the fact it was only a week and you probably worked alone completely understandable, but of course those aspects can't be rated. But I'm sure the game will do really good in other categories. Nice work! :)

Hey, thanks for your feedback! I'm really glad you enjoy it and I'll make sure to check out yours as well. But I do have one question on this note: when did the fuel bar go below zero? I've tried fixing it for several paths to get there and there error seemed to have disappeared (before the jam deadline). So if you could tell me when the error occured (e.g. after being hit by a ghost) I would really appreaciate it. Thanks! :)

Thanks for sharing your thoughts on that! I basically have no experience at all in this field (game design) and I'll make sure to focus on that aspect more in the future. And I wasn't sure whether the volume was fine but I didn't want to blast the players' ears as there is no option to adjust the sounds in game, so I kinda just went with a low volume level, but I guess it was acutally way too low here. Thanks for your feedback on that too

(1 edit)

yeah, we didn't manage to implement much of the originally planned gameplay, so we tried to at least make the bossfight hard enough for players not to just to finish the game in 2 minutes and then it's over xD this was our first jam and stuff so sorry if the game design kinda sucks (we already presumed that, we were just wanting to get out some kind of finished game for the jam at this point)

*other than that, thanks for playing